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Tooll2 demotool source released on github! :)

category: general [glöplog]
good timing. i wanted to doodle with that toollllllll ;)
added on the 2016-03-28 20:22:19 by maali maali
Finally!!! Awesome tool! :)
wow, that's awesome, thank you!
added on the 2016-03-29 07:43:29 by Gmzorz Gmzorz
i'm finally making demo with tooll2
but the demo that i'm making will be kind of ugly
added on the 2016-05-02 08:14:27 by Flashira Flashira
Wow. Awesome project. Thanks!
added on the 2016-05-02 17:37:36 by neoneye neoneye
Okay, this one seems to be very nice and so far user friendly...
Thank you for this release!

Will I drop werkkzeug because of this tool? That remains to be found out.
added on the 2016-05-02 19:14:53 by TomoAlien TomoAlien
is there an easy-to-dl pakage yet or do you still have to go through hassles like adding assets from still prods and compile it?
added on the 2016-05-02 19:23:16 by wysiwtf wysiwtf
Using visual studio 2013 on a 64bit win10 machine with intel hd520 gfx (i7 6600u). so I cloned the repo, and the operators repo (into ./Operators). After loading the operators, selecting a soundtrack and the "username/email" popup I get a white window, a few seconds afterwards it crashes with an access violation and no further information whatsoever. any ideas? tnx!
added on the 2016-05-06 21:37:23 by jco jco
@ jco
Perhaps Tooll2 just doesn't like integrated graphics adapters. Try posting the issue here. Maybe pixtur will explain why exactly this happens.
yeah, probably. will try on my nvidia based workstation first. i didn't really consider it being a problem since I'm happy with the built in chip for my usual gamedev routine (mobile stuff mostly). maybe I'll investigate the code leading to the crash if I'm bored enough ;)
added on the 2016-05-08 23:17:56 by jco jco
hmm.. looks interesting but i'm not clever enough to use this tool. :D
added on the 2016-05-09 04:52:57 by .. ..
how do i remove presets
added on the 2016-05-10 09:00:09 by Flashira Flashira
Quote:
how do i remove presets

wait nevermind i did it
added on the 2016-05-10 09:09:53 by Flashira Flashira
Quote:
context.D3DDevice.ImmediateContext.InputAssembler.SetVertexBuffers(...);


holy crap, C#/SharpDX is for sure not my cup of tea :)
added on the 2016-05-11 10:07:57 by arm1n arm1n
Some good news there:
Tool.io forum is up: http://forums.tooll.io/
I was about to write "lol, a forum!" and go off on a rant how web forms are the worst. Then I noticed where I'm posting this.

Carry on then.
added on the 2016-07-02 08:22:18 by urs urs
Thank you Framefield (Still)! You are best! My first demo will be dedicated to you...
added on the 2016-07-02 11:42:19 by elan elan
what a gr8 tooll.io forum!
added on the 2016-07-03 03:02:23 by Flashira Flashira
yay! will try to do some stuff using it :)
added on the 2016-07-03 17:04:06 by wbcbz7 wbcbz7

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