Random "work in progress" shots
category: general [glöplog]
sensenstahl: Hehe, that 2d SW twister is alive and kickin'. I think I ported that one to at least 2 other projects/code bases, so there's a chance to see that one eventually. ;)
not really a WIP, just a "smocky test" ^^
https://www.youtube.com/watch?v=f4XQNpWWDs0
https://www.youtube.com/watch?v=f4XQNpWWDs0
ntsc_: what equation do you use in your smoke effect ?
ntsc_: can you make a short article about the "smocky test" :)?
That's some impressive smock. Don't know why, but I love the stuff swirling around the bottom.
How much would you have to downsize the grid to get it to run on an ATI 4850?
How much would you have to downsize the grid to get it to run on an ATI 4850?
Barti : i'm not the coder^^ it's in our demotool coded by Guille.
bloodnok : not tested :)for memory in our revision demo i used a 128 grid.
bloodnok : not tested :)for memory in our revision demo i used a 128 grid.
smoke parameters in the tool (not the scene in the video...)
I made the scene in 3DSmax. add dummy colled "smokeEmitter01, 02 etc). i animante trajectory in max too (possible in the tool but boring...). i can link the emitter to mesh or other emitter...export to the tool.
in the tool add a smoke box in the scene. add lights...plays with smokebox and emitter param. (each emitter has its own parameters) and voila^^ i can animate each parameter with keys (or noise,sound react )
I made the scene in 3DSmax. add dummy colled "smokeEmitter01, 02 etc). i animante trajectory in max too (possible in the tool but boring...). i can link the emitter to mesh or other emitter...export to the tool.
in the tool add a smoke box in the scene. add lights...plays with smokebox and emitter param. (each emitter has its own parameters) and voila^^ i can animate each parameter with keys (or noise,sound react )
ntsc_: nice stuff, can't wait to see that killer effect in a demo. the editor seems pretty obvious too. btw, do you use your tool somewhere outside the scene (let's say did some tv ads or animatins with it)?
pista : the tool is 100% for demos^^ there is a little making of i've made in the last hugi :)
I always like seeing effects, and sometimes I will have a go at making one.
But I am in awe of demotools.
But I am in awe of demotools.
Works fine, the problem come from the electronic or the mechanic...
@Orace: Looks neat, but... What is it exactly and for what platform?
@ntsc_: Damn those smoke FX are damn good!
@Tomaes: Aww... shame you didn't finish it. That design is just way cool!
@Baudsurfer: Thanks! Tho not really working on a demo yet, just making some effects for the moment to use later on and to practice.
@Spite: WebGL? Looks more like Unreal Engine 3 to me with this cool lighting tech you got going here!
@Marq: Well, I guess this machine's so obscure that to do anything on it you have to reverse-engineer it with multimeters and other such equipment. :P Good luck on it, tho! It's interesting to see demos made for obscure platforms.
@ntsc_: Damn those smoke FX are damn good!
@Tomaes: Aww... shame you didn't finish it. That design is just way cool!
@Baudsurfer: Thanks! Tho not really working on a demo yet, just making some effects for the moment to use later on and to practice.
@Spite: WebGL? Looks more like Unreal Engine 3 to me with this cool lighting tech you got going here!
@Marq: Well, I guess this machine's so obscure that to do anything on it you have to reverse-engineer it with multimeters and other such equipment. :P Good luck on it, tho! It's interesting to see demos made for obscure platforms.
If I had a demotool like Cocoon, I would never get to making a demo. :)
ntsc_ +1 for profont :D
@visy: Majestic Twelve without the post processing FX?
aegis with new flesh it seems :D
visy: btw rotor had to say this about new flesh:
"Highway to hell, where people drink beer and koskenkorva and fight with their knives and live in the 2014 edition of the milky way galaxy. It is the new flesh."
"Highway to hell, where people drink beer and koskenkorva and fight with their knives and live in the 2014 edition of the milky way galaxy. It is the new flesh."
@TomoAlien: I'm working for an AFM manufacturer.
Platform is Win7/C#3.5 + embedded dsp TMS320 (w/o fpu).
Recently make some polynomial evaluation on the dsp and have to prove it correct.
To prove my boss that X tip position (polynomial) is the same at each line, I was scanning:
Platform is Win7/C#3.5 + embedded dsp TMS320 (w/o fpu).
Recently make some polynomial evaluation on the dsp and have to prove it correct.
To prove my boss that X tip position (polynomial) is the same at each line, I was scanning:
Code:
background noise + ((X tip position) % 0x1000 < 0x500) ? -1:+1
garbage in, garbage out ;)
I disagree. :)
We live in times when even integrals get censored.
Quote:
We live in times when even integrals get censored.
Pretty sure it's a mathematical equation for some fantastic 4k that's being worked on, which is why it's censored.
wild/interactive compo, las declaiming "a poem to an integral"!