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Random "work in progress" shots

category: general [glöplog]
bloodnok: check out timer-queries
added on the 2014-07-15 12:42:39 by kusma kusma
(hint: In OpenGL these are called Query Objects)
added on the 2014-07-15 14:38:23 by kbi kbi
yep. see this tutorial for timer queries. Implementing the double-buffered hierarchical timer queries (you can see the tree structure on the far left of my screenshot) was so worth it. Profiling will never be the same :)
added on the 2014-07-15 14:56:39 by cupe cupe
I thought lighthouse3d was dead O.O
added on the 2014-07-15 15:05:33 by mudlord mudlord
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added on the 2014-07-15 22:36:06 by Xetick Xetick
Awesome, thanks everyone :)
added on the 2014-07-16 00:51:57 by bloodnok bloodnok
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More bugs fixed, implementing proper textured font support.

I should start thinking about implementing (simple) lighting and making an actual demo.....
added on the 2014-07-16 22:32:12 by Jae686 Jae686
xetick: the glowing white ones are not real lights?
added on the 2014-07-17 08:52:46 by leGend leGend
Very stupid question, but how do you draw those graphs?
Polygon strips or very thick lines?
added on the 2014-07-17 21:02:21 by kt kt
leGend: They are just a bright white color and some bloom
added on the 2014-07-17 21:06:37 by Xetick Xetick
kt: each frame, I copy the whole framebuffer onto itself with an offset of 3 pixels to the right or so. Then, for every measurement, I paint one line and one semi-opaque quad with 3 pixels width each in the 3 pixels wide area that is now empty.

Zetick: your bloom might look better if you combined a low-intensity but much bigger-blurred image with the medium-size blur you have now.
added on the 2014-07-17 23:16:11 by cupe cupe
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WIP since 2006. Nearing completion.
added on the 2014-07-17 23:16:26 by irvin irvin
*Xetick
added on the 2014-07-17 23:20:37 by cupe cupe
cupe: thank you!
added on the 2014-07-18 23:24:42 by kt kt
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added on the 2014-07-19 12:47:10 by Virgill Virgill
Virgill: this looks sexy!
Sexy Twist0r twisting sexy ^_^
Just playing...
added on the 2014-07-19 12:54:54 by Virgill Virgill
Irvin: Y U NO REABORN2 :|
added on the 2014-07-19 12:59:42 by Gargaj Gargaj
Quote:
Xetick: your bloom might look better if you combined a low-intensity but much bigger-blurred image with the medium-size blur you have now.

Tried it but it looked worse to me then. Tricky to find a sweet spot when it comes to bloom for specific scene.

Virgill: Very nice!
added on the 2014-07-19 13:36:18 by Xetick Xetick
ok, now some serious business:

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:o)
added on the 2014-07-19 14:00:02 by Virgill Virgill
Gargaj: Haven't had the time to configure the install yet. Just had to get started on exporting and importing the isos. I hope to release it before ten years have passed. I'll check the theme out. :)
added on the 2014-07-19 17:19:09 by irvin irvin
sexy twist0r twist like you nev0r trist'd bef0r :D
Wrote a small article on how my shape stories prod came about:
http://www.mudlord.info/blog/?p=23
added on the 2014-07-22 10:46:28 by mudlord mudlord
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Multiple bitmap font support added (for fonts made at http://kvazars.com/littera/ ), started to add support for simple stuff like moving cubes. Because cubes.
added on the 2014-07-27 23:20:27 by Jae686 Jae686
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Just because!
added on the 2014-07-27 23:43:54 by Rebb Rebb

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