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Random "work in progress" shots

category: general [glöplog]
testing tk1 with @Flexi23 BB Image
added on the 2014-06-05 22:58:45 by HellMood HellMood
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An unfortunate accident using denormalized pointers in x86 real mode. Robust code that it was, it kept running and did not crash itself or lock up the system, but the screen output was a hilarious disaster.
added on the 2014-06-06 06:51:44 by trixter trixter
@trixter: Actually I think it looks really neato.
added on the 2014-06-06 07:22:23 by TomoAlien TomoAlien
My dnb app so far
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added on the 2014-06-06 22:54:45 by sigflup sigflup
@trix

Looks like an attempt to famous Dweezil's feedback effect on an Amiga :D
added on the 2014-06-07 04:12:18 by moredhel moredhel
Heh, I wish :-)
added on the 2014-06-07 07:12:47 by trixter trixter
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Can you guess what I was inspired by?
added on the 2014-06-07 17:53:54 by TomoAlien TomoAlien
by this. did i win something? :D
or this? BB Image
added on the 2014-06-07 18:20:40 by the_Ye-Ti the_Ye-Ti
@Sensenstahl: Yup! That's right! No prize, but you're getting greets tho. :P

Also, Soon it'll be done! Just a few more things, I might even manage to complete it today!
added on the 2014-06-07 19:19:13 by TomoAlien TomoAlien
Nice stuff Tomo, really looking forward to it.

By the way, according to some compo rules at some parties showing working in progress screenshots is "illegal" before the actual release (i.e. can lead to disqualification).
Maybe we should reconsider these rules and adjust them a tiny bit.
added on the 2014-06-08 11:50:37 by las las
Quote:
Nice stuff Tomo, really looking forward to it.

By the way, according to some compo rules at some parties showing working in progress screenshots is "illegal" before the actual release (i.e. can lead to disqualification).
Maybe we should reconsider these rules and adjust them a tiny bit.


I've already released this demo :)

Anyways, I guess I'll make the next production for a party now that I know the rules well :).
added on the 2014-06-08 11:57:56 by TomoAlien TomoAlien
BB Image working on a distance field based modeller for raymarcher/sphere tracer. download can be found on my blog. this is the first version. feedback appreciated!
added on the 2014-06-11 19:51:33 by movAX13h movAX13h
@movAX13h: Looks cool, although the mousewheel control makes it quite easy to lose the camera (it's a bit too sensitive).

Would it be possible to use a union as the input to other operations (eg: subtraction)?
added on the 2014-06-12 08:04:35 by bloodnok bloodnok
nvm found the "move speed" slider.

aw nuts: BB Image
added on the 2014-06-12 08:16:12 by bloodnok bloodnok
cool, bloodnok :)
you could have used the "repetition XYZ" node instead of 3 separate repetition nodes. atm it's not possible to have a union in a substraction (example) but I will work on that. also the order of the nodes inside a substraction (example) node sometimes is not the same as it is in the tree view.

I did the click selection yesterday. so now it's possible to select objects by clicking on them in the preview directly.

yes, you're right, mouse sensitivity behaves weird ... looks like it's also depending on window size.
added on the 2014-06-12 12:51:45 by movAX13h movAX13h
much too sensitive controls. all on low. still doesn't do. if one finds the center one can shape static. but... maybe you wanna uber the angles resolution and movespeed to your default op scale. list node deletion glitches too. doesn't remove level 1 operations that contain something. i "deleted" the tree level operation above and it deletes the one below. can't count? and that tiny unpluggable textwindow with the shader code. ???

bug reporting heavy.
added on the 2014-06-12 13:40:59 by yumeji yumeji
wait. the speeds are off the frame time? this doesn't do for slow. looks sensitive. relatively wrong.
added on the 2014-06-12 13:56:26 by yumeji yumeji
thanks yumeji! you're right, mouse settings seem to differ heavily on systems (mouse settings and gpu speed). I will look into that next. Just started with this tool a week ago so please give me some time for usability. For the shader code window ... it is supposed to be used for copy&paste but you're right, it should be maximizable or undockable. my focus for version 1.0 was seamless functionality, saving and loading scenes.

thanks for reporting!
added on the 2014-06-12 15:37:51 by movAX13h movAX13h
First time i post here i think:
Let´s start with the "Anale Grande" then, an effect i didnt put into my last 10 intros, altho i had it on HDD all the time since 2009:
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hArDy.: looks awesome! you should still use it. :)
the xth shadertoy clone (linux/gl) in progress ;)

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added on the 2014-06-14 22:46:43 by HellMood HellMood
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added on the 2014-06-16 17:41:30 by Barti Barti
MiniLD retro. CPC+. It's gonna suck badly, but just 2 days.

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added on the 2014-06-22 21:03:20 by Optimus Optimus
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my latest shadertoy entry
added on the 2014-06-23 21:10:39 by movAX13h movAX13h

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