Random "work in progress" shots
category: general [glöplog]
testing tk1 with @Flexi23
An unfortunate accident using denormalized pointers in x86 real mode. Robust code that it was, it kept running and did not crash itself or lock up the system, but the screen output was a hilarious disaster.
@trixter: Actually I think it looks really neato.
My dnb app so far
@trix
Looks like an attempt to famous Dweezil's feedback effect on an Amiga :D
Looks like an attempt to famous Dweezil's feedback effect on an Amiga :D
Heh, I wish :-)
Can you guess what I was inspired by?
by this. did i win something? :D
or this?
@Sensenstahl: Yup! That's right! No prize, but you're getting greets tho. :P
Also, Soon it'll be done! Just a few more things, I might even manage to complete it today!
Also, Soon it'll be done! Just a few more things, I might even manage to complete it today!
Nice stuff Tomo, really looking forward to it.
By the way, according to some compo rules at some parties showing working in progress screenshots is "illegal" before the actual release (i.e. can lead to disqualification).
Maybe we should reconsider these rules and adjust them a tiny bit.
By the way, according to some compo rules at some parties showing working in progress screenshots is "illegal" before the actual release (i.e. can lead to disqualification).
Maybe we should reconsider these rules and adjust them a tiny bit.
Quote:
Nice stuff Tomo, really looking forward to it.
By the way, according to some compo rules at some parties showing working in progress screenshots is "illegal" before the actual release (i.e. can lead to disqualification).
Maybe we should reconsider these rules and adjust them a tiny bit.
I've already released this demo :)
Anyways, I guess I'll make the next production for a party now that I know the rules well :).
working on a distance field based modeller for raymarcher/sphere tracer. download can be found on my blog. this is the first version. feedback appreciated!
@movAX13h: Looks cool, although the mousewheel control makes it quite easy to lose the camera (it's a bit too sensitive).
Would it be possible to use a union as the input to other operations (eg: subtraction)?
Would it be possible to use a union as the input to other operations (eg: subtraction)?
nvm found the "move speed" slider.
aw nuts:
aw nuts:
cool, bloodnok :)
you could have used the "repetition XYZ" node instead of 3 separate repetition nodes. atm it's not possible to have a union in a substraction (example) but I will work on that. also the order of the nodes inside a substraction (example) node sometimes is not the same as it is in the tree view.
I did the click selection yesterday. so now it's possible to select objects by clicking on them in the preview directly.
yes, you're right, mouse sensitivity behaves weird ... looks like it's also depending on window size.
you could have used the "repetition XYZ" node instead of 3 separate repetition nodes. atm it's not possible to have a union in a substraction (example) but I will work on that. also the order of the nodes inside a substraction (example) node sometimes is not the same as it is in the tree view.
I did the click selection yesterday. so now it's possible to select objects by clicking on them in the preview directly.
yes, you're right, mouse sensitivity behaves weird ... looks like it's also depending on window size.
much too sensitive controls. all on low. still doesn't do. if one finds the center one can shape static. but... maybe you wanna uber the angles resolution and movespeed to your default op scale. list node deletion glitches too. doesn't remove level 1 operations that contain something. i "deleted" the tree level operation above and it deletes the one below. can't count? and that tiny unpluggable textwindow with the shader code. ???
bug reporting heavy.
bug reporting heavy.
wait. the speeds are off the frame time? this doesn't do for slow. looks sensitive. relatively wrong.
thanks yumeji! you're right, mouse settings seem to differ heavily on systems (mouse settings and gpu speed). I will look into that next. Just started with this tool a week ago so please give me some time for usability. For the shader code window ... it is supposed to be used for copy&paste but you're right, it should be maximizable or undockable. my focus for version 1.0 was seamless functionality, saving and loading scenes.
thanks for reporting!
thanks for reporting!
First time i post here i think:
Let´s start with the "Anale Grande" then, an effect i didnt put into my last 10 intros, altho i had it on HDD all the time since 2009:
Let´s start with the "Anale Grande" then, an effect i didnt put into my last 10 intros, altho i had it on HDD all the time since 2009:
hArDy.: looks awesome! you should still use it. :)
the xth shadertoy clone (linux/gl) in progress ;)
MiniLD retro. CPC+. It's gonna suck badly, but just 2 days.
my latest shadertoy entry