Random "work in progress" shots
category: general [glöplog]
What the hell.
rez knows Fungus/SND?
WHAT THE FUCK.
rez knows Fungus/SND?
WHAT THE FUCK.
spite: that looks intriguing.
@cupe: I'm in love with your screenshot! remind me the best scenes of "Encounter of the third kind" :')
Work in progress "Flappy Bird" clone for #flappyjam called "Floppy Bird" (16bit bootloader)
@gloom: it's just a test scene with bunch of postprocessing fx thrown in while developing. we'll see what comes out of that :)
rez: thanks :) it's motion blurred particles with a feedback effect to simulate something like persistence of vision. sadly, it doesn't look good with the settings from the screenshot when the camera moves. we used something like this in luma.
mu6k: nice motion blur, how many samples?
16 samples per pixel
I really like how this one looks.
It's this scene http://youtu.be/kEbNHxHN89s?t=29s
very seksi!
@mu6k: make a hi-res version of this demo (eg. magrathea), there are just too many gorgeous scenes in it which desserve not to be in textmode format, even if textmode format is fun. Cheers!
now good night
@iks: That looks extremely cool! Is it procedural or pixeled?
iks: hott!
Instead of "MOV CX, 320*200" you can use "DEC CX" two bytes shorter when viewed in this context
Code:
PUSH 0xA000
POP ES
MAIN: DEC CX
DRAW: STOSB
LOOP SHORT DRAW
JMP SHORT MAIN
Noby: looks like something Mistral would render.. like:
(c) Mistral/(B)^Adapt
(c) Mistral/(B)^Adapt
@Ok3anos:
Now the problem is that the demo is soft renderred. That screenshot took ~30 seconds to render. Realtime highres is not feasible, you need 100 core CPU.
I'm planning to render the whole thing out using some form of distributed computing.
Now the problem is that the demo is soft renderred. That screenshot took ~30 seconds to render. Realtime highres is not feasible, you need 100 core CPU.
I'm planning to render the whole thing out using some form of distributed computing.
Quote:
@iks: That looks extremely cool! Is it procedural or pixeled?
it's ascii art, entirely keyboard made :)
@iks: that looks awesome!
thank you shuffle2 and sensenstahl :)