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Random "work in progress" shots

category: general [glöplog]
@Baudsurfer: Thanks! I'm awaiting your thumb here... ;p.
For serious work you should go for ImageMagick instead, it can draw arcs... (Advantages of fab is that i know the syntax, it's probably much simpler and i can easily expand it)

I googled Akos Fekete /Chut arc-drawing algorithm but found nothing... What is it you want?
added on the 2014-01-12 21:33:40 by baah baah
Thumb : done.

Title: Scooby
Category: 256 byte intro
Author: Chut
Event: Function'05

Title....: AZM the smurf
Category.: 256 byte intro
Version..: 1.00
Date.....: 03/07/2003 Scenecon
Baah I didn't expect you to actually implement it. Was just pointing out another effort into image implicit compression effort, also maybe more suited towards size restrictions.
http://www.youtube.com/watch?v=3G6KEimq0dk this is a video to my demomate I made while working on daytrip. This is the doctor scene
added on the 2014-01-22 21:37:31 by sigflup sigflup
Doc with that background looks amazing mate!
added on the 2014-01-23 02:19:09 by Forcer Forcer
Title: gdi.machine
The Point: Create procedural graphics (2D and 3D) using implicit equations only

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added on the 2014-01-30 18:28:31 by minx minx
can you explain what does this nodal path ?
added on the 2014-01-30 19:14:55 by Bartoshe Bartoshe
>Bartoshe

Basically have have a rendering framework which can take implicit equations as input. You can arrange formulas (connected to scene Elements) and modifiers (as for colors) using the node system.

For Example: Framework starts -> Frame Rendering starts -> Calc Position of Elements -> Per-Pixel Rendering starts -> Parse Equations (formulas) and modify Values (here: ColorARGB)

Do this every frame and render the result into a bitmap.

The nodal paths are just visualizations for this process, so you can create an animated scene without writing a single line of code.
added on the 2014-01-30 19:20:45 by minx minx
puffy the blowfish is my fill-in until my artist gets me a unique blowfish
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added on the 2014-02-01 11:39:59 by sigflup sigflup
Branch: Scenes with orange sky.. oh my! <3
added on the 2014-02-03 08:53:30 by leGend leGend
legend, thanks a lot.

here's some totally random old crap:
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(sorry for using emulators, my capture card is terrible)
added on the 2014-02-04 02:00:07 by MuffinHop MuffinHop
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Maldita Castilla - Ghosts'n Goblins.
added on the 2014-02-04 21:24:54 by fra fra
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added on the 2014-02-05 05:11:21 by mudlord mudlord
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added on the 2014-02-06 19:18:55 by cupe cupe
Preview of a 256-byte helicopter cave game :

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fra what is that?!
added on the 2014-02-09 09:18:27 by leGend leGend
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added on the 2014-02-09 09:54:11 by Virgill Virgill
@legend of preview of the next "episode" of Amiga Memories I'd like to focus on Ghosts'N Goblins :)

@Virgill : gorgeous!
added on the 2014-02-09 11:35:13 by fra fra
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working on my megadrive sound system debugger.
added on the 2014-02-13 04:21:54 by sigflup sigflup
woohoo, teh old farts are back!

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added on the 2014-02-14 15:57:17 by rez rez
@rez: What's the platform ? C64?
added on the 2014-02-14 20:00:23 by ok3anos ok3anos
@okeanos: Commodore 64 yes! I started 6502 ASM two months ago, and that already gives me a load of fun :D
added on the 2014-02-14 22:20:54 by rez rez
rez: oh f**k :) nice! go go go :D
added on the 2014-02-15 00:17:04 by leGend leGend
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added on the 2014-02-15 00:42:00 by spite spite

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