Random "work in progress" shots
category: general [glöplog]
I love that random button in the right lower corner <3
wow! nice gopher! i hope to get an hand on it :D
gopher: Looks fantastic!
mog: that's a renoise feature ;)
But yeah, gimme 64klang!
But yeah, gimme 64klang!
Dead Deer 2.6.2013.Luger Parabellum.111 !
I've finally find motivation thankfull of some of you. I'm happy to share a great moment of hard core development with you !
http://deaddeer.free.fr/
Note that I think to back to sleep now.
I've finally find motivation thankfull of some of you. I'm happy to share a great moment of hard core development with you !
http://deaddeer.free.fr/
Note that I think to back to sleep now.
Raymarching a cloud like pixar :)
OMG XT^95 this is brilliant :D
(Noir Désir ^^)
(Noir Désir ^^)
XT^95: I gave up on my cloud rendering code because I couldn't make it fast or nice enough... your one looks fantastic!! How many raymarching steps are you averaging per-pixel? Do you throw secondary rays for shadows and indirect lighting?
@XT95: great work, this looks superb!
Cloud computing as it's best. Looks really nice!
Nice nipples
lasball in ugly?
xD
actually it turns out that it is not that euclidean around the nipple parts, hence the spikes look deflated the further you get away from the nipples (when turning the lasball sdf into a triangle mesh :)
Quote:
not that euclidean around the nipple parts
Ph'nglui Mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
i'd love to play an adventure game which features a stick figure as protagonist made of matches in a setting like that ikam :) looks cool
Quote:
actually it turns out that it is not that euclidean around the nipple parts
Hi Sherlock! That's why we use it for robustness testing all the time!? :)
i thought you used it only because it LOOKS SO COOL
what are the black-yellow artefacts ?
Faerie Dust cloud particles :p
Still stuck at 2218 bytes...
"distancefield shiny metaboobs" ^^