Web GL
category: code [glöplog]
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Also, I suspect that what makes a demo for you is whether it was added to pouet or not. Which makes an interesting situation where tons of (what we used to call demos) are done on the internets but, because they aren't added to pouet, we say that the demoscene is dying.
If the guys doing webGL demos don't affiliate themselves with the demoscene (in the prod info, by posting it to a demoscene db, releasing it at a demoparty...), it's sadly not a demoscene demo (hence the demoscene IS dying).
Of course, one could post Never See The Sky to pouet and think "problem solved", but imho the sad facts are:
- WebGL/JS guys dont know the demoscene/demoparties (and/or prefer to participate/release in different platforms like Chromeexperiments, etc...)
- "proper" demosceners don't give a shit about WebGL/JS (whereas there are a shitload of potential demoscene newcomers that are into those technos)
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They're offensive to me as well, because they presume I should be willing to spend minutes to watch them preaching to me what the director's opinion of what makes nature beautiful (or ugly, one would hope) is, rather than just going outside.
...wow.
O_o
You know what? Fuck it.
Have we reach the moment where someone post a picture of a pony ?
Where is the pony ?!
Where is the pony ?!
Forgot to mention that I did try such demo and I loved doing it and would probably do it again.
Why the selective quoting, Gargaj? The first part of the paragraph does not really stand on its own without the last sentence..
Why the selective quoting, Gargaj? The first part of the paragraph does not really stand on its own without the last sentence..
there's nothing selective about it, it's a complete well-defined sentence you can't "save" with any sort of context, unless you mean to say that "a singular, personal experience" cannot and should not be attempted to be shared by the means of art (*cough*), in which case the wtf just grows even bigger.
see i'm glad iq noticed this, because a few years back he held a presentation where he expressed his bewilderment about why cubes are so absurdly popular in the scene. i guess now we know why - because everything else is "offensive".
oh and one more thing.
you know what this reminds me of?
see i'm glad iq noticed this, because a few years back he held a presentation where he expressed his bewilderment about why cubes are so absurdly popular in the scene. i guess now we know why - because everything else is "offensive".
oh and one more thing.
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I'd love to see a demo prove me that I'm full of shit here.
you know what this reminds me of?
"Offensive" - quite a strong word. People use that word too easily. It devaluates the meaning of the word.
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Any demo should strive for believability.
i didn't know this, when did we agree on this? did i miss a demoscene meeting or something? (still referencing BIll Hicks here)
on all of that "i feel offended by demos about nature because nature is not directed" rant... well, nature is nature, and a demo about nature is a demo. hopefully you see the difference. i don't think this is The Matrix where a demo is the nature, so what's the issue. do you feel offended as well when you read about nature? what about a movie about nature, do those offend you too? movies about humans too? i suppose books, demos and movies, and anything directed which speaks of something that you usually experience personally, offends you? what a stressful life that you have!
Forgive my ignorance, always wondered why cubes are that popular? Cannot find a bootleg of the presentation and nothing mentioned in the slides?
The last slide pretty much sums it up :)
In order to save everyone, who is curious about the answer, 1 min. of their life: the last page of the slides is a big "?" and nothing else ;p
Thetrahedrons are more aswesome than cubes, I've been saying it for a while but no one believes me.
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Any demo should strive for believability.
Except C64 demos (and other 8-bit platforms), which should strive for unbelievability. As in, "That's unbelievable for a C64!"
mrdoob/parcelshit/stingray: bite if you must, but this selective re-contexting of random visual things on the internet is just stupid. Making something "a demoscene demo" is something the author does -- not the audience. As far as I could see, he did no such thing. I might be mistaken of course, and if that's the case then I'm clearly in the wrong.
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If the guys doing webGL demos don't affiliate themselves with the demoscene (in the prod info, by posting it to a demoscene db, releasing it at a demoparty...), it's sadly not a demoscene demo (hence the demoscene IS dying).
So, roughly speaking, there's a bunch of people out there, with their own little scene, making demos with WebGL. For the sake of convenience, seeing as how they're a little scene making demos, let's call it the demoscene.
Meanwhile, here on pouet, there's another scene making demos, the demoscene we know and love.
Yet for some reason the two are separate and never shall meet and shake hands.
Just what the fuck are we doing exactly?
Demos used to be all about demonstrating your skills, generally by way of some cool as fuck realtime visuals you made by coding (perhaps with artist and musician support). Go back to that, then go talk to these other demoscenes out there, and say "hi, we're doing the same shit you're doing, lets hook up and make the pixels dance".
Let's just face it, we have *way* too many bullshit traditions and rules :)
Oh, and the cube thing: It's the simplest 3D object that looks interesting, no? Apart from the sphere, another long time demoscene favourite.
optimus' contribution is still my favourite, but keep trying, guys!
@gloom: its not subjective, the guy you are talking about was partly inspired by other demoscene prods, so there is your association.
on topic: i find webgl not that fascinating so far;
i think part of the confusion is about webgl not being accepted as a plattform, same problem as with javascript in the first place. but: javascript is code and it takes some skill and you can do artsy stuff with it and some compete on this plattform. webgl is not a major platform because it seams neither very interesting, not useful in realworld applications, nor capable in comparison to standalone opengl.
javascript oth is not interesting because before webgl it was way to slow for anything 3d, could hardly compete with 25 years old machines. ymmv here.
on topic: i find webgl not that fascinating so far;
i think part of the confusion is about webgl not being accepted as a plattform, same problem as with javascript in the first place. but: javascript is code and it takes some skill and you can do artsy stuff with it and some compete on this plattform. webgl is not a major platform because it seams neither very interesting, not useful in realworld applications, nor capable in comparison to standalone opengl.
javascript oth is not interesting because before webgl it was way to slow for anything 3d, could hardly compete with 25 years old machines. ymmv here.
psonice: are you seriously sure your forum posting isnt impeding your ability to actually make a demo?
I've hardly even been on here lately :D Got a pair of major app updates released. No demo :(
Sooo put your code where your mouth is?
sorry if i'm writing something already written but i feel lazy to read all the posts...
some people here think everything started with demos and anyone who makes a demo-like prod should be a part of our scene. that's not correct because scene was existed before the demo era. so, a demoscene product is a demo made by a scener but not every demo is a demoscene product. swappers are sceners even if they don't code, compose or pixel. key point is being a scener, not being a product maker.
if you like some guys who make demos out of the scene, you are free to invite them to our scene and if they give a shit about it, they are all welcome. but if they don't care or if they don't *fit*, i don't see any reason to convince ourselves like every demo made by strangers are demoscene products.
some people here think everything started with demos and anyone who makes a demo-like prod should be a part of our scene. that's not correct because scene was existed before the demo era. so, a demoscene product is a demo made by a scener but not every demo is a demoscene product. swappers are sceners even if they don't code, compose or pixel. key point is being a scener, not being a product maker.
if you like some guys who make demos out of the scene, you are free to invite them to our scene and if they give a shit about it, they are all welcome. but if they don't care or if they don't *fit*, i don't see any reason to convince ourselves like every demo made by strangers are demoscene products.
"Hey there, we're really happy that you were inspired by the stuff we create to go on and make a demo of your own, but it doesn't count unless you choose a stupid nickname for yourself and post it up on this troll-infested website that you didn't know about earlier because half the people doing demoscene outreach are ashamed to talk about it."