farbrausch demo tools open source
category: code [glöplog]
Saga Musix: yes! they ruined the work of a life time!
Well here's a wz3 build that will probably not be able to create an exe and will have missing functionality in the jpeg department but it's nice for poking around and seeing how they do things :) It does tend to crash now and again :)
http://conspiracy.hu/temp/BoyC/wz3/werkkzeug3.exe
http://conspiracy.hu/temp/BoyC/wz3/werkkzeug3.exe
Additional thumb for the license!
now you even made in on heise online.
Though I'm not quite sure how you can get an article THAT wrong...
"Yeeeeah right"
Quote:
Farbrausch hatte Ostern auf der "Revision" in Stuttgart mit der Demo "Debris" für Aufsehen gesorgt
"Yeeeeah right"
WOW! That's the spirit! Respect!
Maybe this should be added as a prod as well! ![BB Image](http://www.pouet.net/gfx/rulez.gif)
![BB Image](http://www.pouet.net/gfx/rulez.gif)
Awesome! Thank you so very much for this! It will take me forever to go through it all!
I put together a small post that links to a number of articles by the FR guys describing the technology behind it all if anyone is interested:
http://adrianboeing.blogspot.com.au/2012/04/farbraush-demo-tools.html
And if anyone has any more links that describe the FR toolset please let me know!
I put together a small post that links to a number of articles by the FR guys describing the technology behind it all if anyone is interested:
http://adrianboeing.blogspot.com.au/2012/04/farbraush-demo-tools.html
And if anyone has any more links that describe the FR toolset please let me know!
clean code? depends on how you look at it...
https://github.com/farbrausch/fr_public/blob/master/werkkzeug3/kdoc.cpp
check out CallCode and the places that use it...
as a side note: KDoc::Init in the same file - if you want to know exactly how .kx (not .ktx, those are different) are laid out.
https://github.com/farbrausch/fr_public/blob/master/werkkzeug3/kdoc.cpp
check out CallCode and the places that use it...
as a side note: KDoc::Init in the same file - if you want to know exactly how .kx (not .ktx, those are different) are laid out.
Very handy e64, thank you.
Lovely to have the sources as a reference :)
Lovely to have the sources as a reference :)
Doubt anyone will use most of this for anything serious, but this being made available is a _very_ nice gesture, if only as a historical reference.
Huge respect for doing this!
e64: it's Farbrausch, not Farbraush...
They should just give in and rename themselves to farbrush. ;)
checked... and... huh we'll see a kkrieger - chapter II? who'll do it? me?... naaahhhh. too much to fix and debug still.
but sure the tool and operator code is a nice thing for some learners.
but sure the tool and operator code is a nice thing for some learners.
FWIW, the project files given *do* contain the other two thirds of what was supposed to be kkrieger chapter I. it's fairly broken though.
meanwhile, VS2010 branch now has cleanly-compiling versions for everything except werkkzeug3_kkrieger. for the most part i've only verified that the tools work, not the corresponding player executables.
i'll try to get all the tools working first, then write a brief overview of the source code for the different projects. compiling and debugging the players is pretty far down my priority list. that said, the GenThree player (for candytron) only needed some minor massaging to account for VC++ runtime system changes between VS2002 and 2010, and i don't think the others would be much worse.
meanwhile, VS2010 branch now has cleanly-compiling versions for everything except werkkzeug3_kkrieger. for the most part i've only verified that the tools work, not the corresponding player executables.
i'll try to get all the tools working first, then write a brief overview of the source code for the different projects. compiling and debugging the players is pretty far down my priority list. that said, the GenThree player (for candytron) only needed some minor massaging to account for VC++ runtime system changes between VS2002 and 2010, and i don't think the others would be much worse.
this is great, thank you guys!
Fortunately I still have a copy of the RauschGenerator 2 binary that keeps me from compiling it just to use it.
V2 in VS2010 branch now also compiles. Ok, actually it's only the library, V2M upconverter and player example. If anyone wants to try getting the plugins to run, go ahead - but considering how many 3rd party SDKs are needed (some of them in outdated, incompatible-to-the-recent-ones versions) I'd be surprise if at some point I'd start giving a fuck. :)
RauschGenerator v2.1 complete (you'll probably have to modify the "V2 Setup" directory of the supplied projects).
ryg on Twitter: "Chaos is still working on it - will add Altona+Wz4 as soon as they're ready."
Looking forward to that!
Looking forward to that!
Moppi follows suit http://digestingduck.blogspot.com.au/2012/04/demopaja-sources.html
Either they did it now because the fr/scene is truly dead or to annoy Sauron.
ryg: this kkrunchy_k7 version failed with an internal error when I tried it, better put a note in the readme that it's not a stable build. The old version worked fine on the exe I tried it on.
Internal error? I didn't know there is such a thing :)
Which version are you trying to compile? Ran into some problems with the original ("master") ver, but the one in the "vs2010" branch should work - at least it does with the GenThree player executable compiled from the same branch.
Which version are you trying to compile? Ran into some problems with the original ("master") ver, but the one in the "vs2010" branch should work - at least it does with the GenThree player executable compiled from the same branch.