webgl 64k compo
category: general [glöplog]
"You have 64k to create the coolest mind candy for the launch of webgl"
http://gl64k.com/
(I thought webgl had already "launched", but wth... :) )
http://gl64k.com/
(I thought webgl had already "launched", but wth... :) )
(also, bbcode fail..... http://gl64k.com/ )
GO DEMOSCENE
Yeah!... pretty cool... but only one month dead-line is tough for a 64k
In its current state it seems 'weird'. No contact info, no way to submit a entry, no info on who is actually behind it, not even a way to donate even if they ask for it. All they have is a twitter account.
Quote:
All they have is a twitter account.
Apparently that's how communication works these days.
Hey guys, yeh the site is abit funky, just made some changes. The deadline has been increased to 3 months, added my email address to the page as well if you want to fire me an email.
Submissions page will open on the 7th.
Submissions page will open on the 7th.
Thanks @wtfking.... about the prizes, without any public sponsor, how do you manage to get this?
iq to the rescue!
Quote:
Save those books the First, Second and Third LAST.First, Second and Third prize: money + a copy of the OpenGL ES 2.0 programming guide
Anyways, this could be a really cool compo.
@Defiance its entirely self-funded. why? cause I love the demoscene and I want to help build up the webgl community.
Of course I'm open to donations and sponsors, also if anyone has any prize suggestions let me know!
Of course I'm open to donations and sponsors, also if anyone has any prize suggestions let me know!
Those are huge prizes. Wow :) I hope this produces some nice entries. I look forward to this.
Hi wtfking,
This will seem petty but how will the judging work?
The first js1k was very competently judged imho with a focus on code-porn, while Mozilla Game On contest is a counter-example. 64k is a big endeavour and it would be nice to know more.
This will seem petty but how will the judging work?
The first js1k was very competently judged imho with a focus on code-porn, while Mozilla Game On contest is a counter-example. 64k is a big endeavour and it would be nice to know more.
#ponce: IMHO the Top 10 of the first JS1K unfortunately left out some VERY good code-porn for a couple of stupid, cheesy prods.
This annoyed me too, nothing has to be perfect.
Here are some introductory tutorials to webgl shaders based on iq's shader-toy:
http://adrianboeing.blogspot.com/2011/01/xor-demoeffect-in-webgl.html
http://adrianboeing.blogspot.com/2011/01/webgl-tunnel-effect-explained.html
http://adrianboeing.blogspot.com/2011/01/raycasting-two-planes-in-webgl.html
http://adrianboeing.blogspot.com/2011/01/twist-effect-in-webgl.html
http://adrianboeing.blogspot.com/2011/01/xor-demoeffect-in-webgl.html
http://adrianboeing.blogspot.com/2011/01/webgl-tunnel-effect-explained.html
http://adrianboeing.blogspot.com/2011/01/raycasting-two-planes-in-webgl.html
http://adrianboeing.blogspot.com/2011/01/twist-effect-in-webgl.html
Hm... What about the HTML content? Is there any limitation for like <img src="tinyimage.jpg" />? I don't know... I understand it as an external request. Wouldn't it be better if you define the rules more properly? With examples and stuff...
that is just a fake website, to make the programmers busy, so that the maker has lesser enemys on the other revision compos :)
*g*
*g*
Could we start after a stable FF4 is available?
@Danguafer, It's stated "no external requests, everything must be inlined in the js". You have basically a single html file containing whatever js/html tags you want. If you still want to import some img, you can embed them in base64 form (like <img src="data:image/png;base64,AAzzBBoooaobA..."/>)
OK. HTML document only, nothing else.
And try to consider what RareWtFailWhale is saying.
Official IRC Channel: #gl64k @ irc.freenode.org
BTW: Is Jarrad in here? I was thinking that some the organizer(s) was here. More specifically: @lx. Sorry for the gaffe. :P
BTW: Is Jarrad in here? I was thinking that some the organizer(s) was here. More specifically: @lx. Sorry for the gaffe. :P
Dont forget that Revision also has a webbrowser demo compo where WebGL entries are accepted ;)