Fake higher resolutions? [for capturing]
category: general [glöplog]
I don't have a native 1080p display. Currently to make 1080p captures, I need to pump video to my TV over component.. but a lot of the time, I'm away from home and can't exactly do that.
So, curious if anyone knows how to fake a higher display resolution on windows? :) As long as I can still see it, even if it requires scrolling or is resized down, doesn't matter. Or even if I can't see it, if I could choose the res from a demo's drop down box, and it actually captures right, I'd be happy.
Note:
- I already tried forcing a res via nvidia's control panel, screen displays a helpful error message of "signal out of range" and I can't do squat. No demos will show the custom resolution either in res selection, eh :)
So, curious if anyone knows how to fake a higher display resolution on windows? :) As long as I can still see it, even if it requires scrolling or is resized down, doesn't matter. Or even if I can't see it, if I could choose the res from a demo's drop down box, and it actually captures right, I'd be happy.
Note:
- I already tried forcing a res via nvidia's control panel, screen displays a helpful error message of "signal out of range" and I can't do squat. No demos will show the custom resolution either in res selection, eh :)
not even in windowed mode?
micksam7: Most NV drivers (they tend to break and repair the feature randomly with each driver version) support oversize screens that scroll. Open the panel for creating a custom resolution, set the timing to "manual" so the timing values are copied from the current screen mode, THEN type in the new resolution in the upper part.
(just tested it with the current drivers, and yes, adding 4096x2048 worked :)
(just tested it with the current drivers, and yes, adding 4096x2048 worked :)
I filled device dimensions with the proper resolution made it a windowed device. Created a window with the proper dimensions at creating and made it WS_MAXIMIZED. It rendered 1080p backbuffered on a 1k resolution.
Not doing it maximized ended up in not seing the 'oversize' but still rendering it. The smaller window dimensions made 'oversize' of the backbuffer not visible in fact black.
Well. Talking about D3D only and winXP.
Not doing it maximized ended up in not seing the 'oversize' but still rendering it. The smaller window dimensions made 'oversize' of the backbuffer not visible in fact black.
Well. Talking about D3D only and winXP.
kb_ - That worked brilliantly :) Many thanks!
relias abardon: Could you (or someone else) please tell me *how* exactly you set up fake high resolutions on ATI? I don't have found such an option yet, and that's one major reason that still keeps me from using ATI cards yet (that, and that damn we-underclock-the-RAM-so-badly-that-the-screen-flickers-every-few-minutes issue :).
Fake lower resolutions
Is it really necessary to change the screen resolution nowadays when all real work is done in off screen buffers?
Is it really necessary to change the screen resolution nowadays when all real work is done in off screen buffers?