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FPS looking for Shader artist to pimp our rendering

category: offtopic [glöplog]
What would the demoscene be without a fukkin booze!

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added on the 2010-09-24 14:37:03 by kbi kbi
i would love to work on this game. i have lots of experience (on my own mostly) in programming, gfx and music. but.. as others have said, i need a contract and cash for the work i do. also i dont want to move, or i really cant move from my hometown right now.
and im more of a guy who dont want to do heavily programming. because im so sick of it :S im also a guy who like to find bugs, and work on ideas.
added on the 2010-09-24 14:37:15 by rudi rudi
Quote:
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That would work... "Battle on planet chimera".

I would buy that game!
And the absence of RIT is compensated how? :D
added on the 2010-09-24 14:56:30 by Visualice Visualice
Postal is the best demoscene game!!!!!!!!
whynot2000: hey! im a chimera fan! where can i buy that game? :)
added on the 2010-09-24 16:09:09 by rudi rudi
I love chimera too, but can you imagine how slow that game is going to be? :)
added on the 2010-09-24 16:13:03 by psonice psonice
rulz: i strongly suggest you change the name of the team. elsewhere entertainment (10tacle belgium) were the ex-outcast guys (Yann Robert, Franck Sauer, etc.)..

other than that, i was quite surprised by the positive reactions here, but then again I guess most of the positive people here work in the industry themselves ;-)

also, usually i hate those company-wannabe-shit-talk in project descriptions, but I guess it seems to work. in any case your team has talent so keep going and all the best..
added on the 2010-09-24 16:29:24 by arm1n arm1n
@navis
is there actually a list of games youve worked on somewhere or is it all top secret? =)
just curious.
added on the 2010-09-24 16:51:38 by wysiwtf wysiwtf
It's not secret. I worked in games between 2001-2006. I did stuff on Ghostmaster, Ford racing 3,4,5 (can't even remember the title names), taito legends on xbox360 and some prototypes and collaborations (that are secret after all, hehe).

I know nothing about games. But this is what I know right now:

If you are a small team, without a big budget, don't go near genres that are for the big guys. What is the point? Can you make a nice game with red and black lines (like the "chimera world")? Yes? Do it. You'll finish it much earlier, and you probably have better chances of making a small return.
Don't go for the small odds/big money...

added on the 2010-09-24 17:13:59 by Navis Navis
Navis: and what game are you working on now? is that top secret too? :P
added on the 2010-09-24 17:27:01 by rudi rudi
since 2010>2006 i would guess "none" is the answer :p
added on the 2010-09-24 17:38:31 by wysiwtf wysiwtf
it's it obvious? DUKE NUKEM EDGE OF FOREVER!!
I'm working on "battle on planet chimera".


actually I don't work with games any more, apart from the odd demo-like mini game for TG.
added on the 2010-09-24 18:26:07 by Navis Navis
well, this is what i came up with:
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i think that the color of the pig brings out the realsim in the grass.
added on the 2010-09-24 19:40:24 by abductee abductee
The proportions of the pig is totally wrong.
added on the 2010-09-24 19:42:15 by Zplex Zplex
but teh modelling of teh pig totally ownz !
ppig.3ds plz :p ( make it a standard of 3DS-Max already :P like teapot.3ds ! )
maybe a standard of animated_models ;) ( add some OINK! as .wav to the timeline into the animation_tutorial ;) )
Zplex: thanks for pointing that out, i fixed it immediately!

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added on the 2010-09-24 20:14:14 by abductee abductee
OH NOES! THE SEAL IS BACK!"

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added on the 2010-09-24 21:33:34 by rudi rudi
LOL, no wonder pouet.net is my favourite website...haha, you folks are killing me
added on the 2010-09-24 22:13:12 by Zplex Zplex
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added on the 2010-09-24 22:43:44 by Zplex Zplex
this thread
added on the 2010-09-24 23:11:16 by m0d m0d
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added on the 2010-09-24 23:26:25 by abductee abductee
it almost looks like a bionic turkey abductee :p
added on the 2010-09-24 23:41:20 by rudi rudi

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