Ok, how we reproduce that?
category: code [glöplog]
Hello!
Some dude seemly invented a awesomely cool tech that to me looks like a cross of raytracing and voxels...
http://www.youtube.com/watch?v=Q-ATtrImCx4&feature=related
He for now will have the monopoly of it, unless, we make our own implementation!
So, how we do?
You people have to agree with me, if what he is saying is true, the quality of demos can jump skyhigh...
Some dude seemly invented a awesomely cool tech that to me looks like a cross of raytracing and voxels...
http://www.youtube.com/watch?v=Q-ATtrImCx4&feature=related
He for now will have the monopoly of it, unless, we make our own implementation!
So, how we do?
You people have to agree with me, if what he is saying is true, the quality of demos can jump skyhigh...
Quote:
You people have to agree with me, if what he is saying is true, the quality of demos can jump skyhigh...
prefer the old rasterized polygons method... with nice geometry & pixel shadders on the top.
Oh gawd, here we go again.. Just forget that, until we have a .exe as proof, there is no magical solution.
Quote:
There have been demonstrations by ATI and nVidia where they ran million and sometimes even billions of point-clouds…
Uh… In which era is he living? 1999?
He speaks about 8 billion points and pretends it's the biggest breakthrough. I think he should read a bit what's going on out there and he would be surprised, man. This is not new neither impressive!. I think the guy has not much idea, or he wants to trick people or something weird.
his demos are terribly ugly man, what do you mean by quality jumping sjyhigh?
Quote:
You people have to agree with me, if what he is saying is true, the quality of demos can jump skyhigh...
his demos are terribly ugly man, what do you mean by quality jumping sjyhigh?
iq: have you seen any BRAZILIAN demo?
if it's anything like their football team, WE WILL SEND 'EM HOME \o/