Commercial/game-engine demos
category: general [glöplog]
Puryx: Sorry for not getting the irony... No offense.
But I take a bit seriously the Scene commercialization...
But I take a bit seriously the Scene commercialization...
skrebbel: Ouch, so that means all demos that use it should be disqualified, then?! OH, THE SHAME! I'VE BEEN USING A COMMERCIAL ENGINE ALL ALONG!!!
kusma, yepp. it's the hard but fair thruth.
skrebbel: As for those two examples, that is why the wild category got "invented". To do anything with anything, though I would get annoyed by the last example being under the Windows classification.
It is not Windows the plataform, the plataform is Microsoft Excel.
It is not Windows the plataform, the plataform is Microsoft Excel.
@ Blue Iron Can you run Microsoft Excel on Linux?
wtf is a "plataform"? :)
is it the form god gave to the platapus?
Probably a platform with an "a" e.g (Atari) ;-)
AMIGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
Defiance: No, I can run it on a Mac (though chances are I won't anytime soon since I don't own anything Apple related).
And you guys are harsh D:
This is what happens when you don't use a orthographic corrector (and some spanish words are too similar to their english counterparts).
And you guys are harsh D:
This is what happens when you don't use a orthographic corrector (and some spanish words are too similar to their english counterparts).
you're all just a bunch of sellouts anyway!!1
Maali: does that mean you want to buy my engine?
i think maali pointed it out even better than i did
the scene regulates itself
if for some reason whatsoever anyone does something thats not cool, people will notice
otherwise it doesnt really matter. at all. tough shit if you spend years coding and someone makes a nicer demo with demopaja or unity or what have you. they win, you lose. and there's no ruleset we can go and enforce that would all of the sudden make the 'better' prod look worse :)
and then there's this thing we used to have called 'finding it fun to make demos the way you want to'. why the hell would you care about how anyone else does it, except when there's things to be learned from it.
the scene regulates itself
if for some reason whatsoever anyone does something thats not cool, people will notice
otherwise it doesnt really matter. at all. tough shit if you spend years coding and someone makes a nicer demo with demopaja or unity or what have you. they win, you lose. and there's no ruleset we can go and enforce that would all of the sudden make the 'better' prod look worse :)
and then there's this thing we used to have called 'finding it fun to make demos the way you want to'. why the hell would you care about how anyone else does it, except when there's things to be learned from it.
(this all so reminds me of the last mekka where some dutchies flamed me for "not generating my circle patterns in code", then again, they got played in the second session and ranked 50th and my demo was played in the first session and got a bit of appreciation left and right)
Quote:
demopaja
Does that still exist? :D
Come to think of it, there isn't any new Alambik stuff. There were a couple of good demos.
okkie: well its not very recent but it for fact *does* exist ;)
i think this threads needs a healthy "fart"
fart
I've skimmed a bunch of entries, but I think the obvious answer to preserve the art and craft and the value of the effort of engine coding is simple:
small size limits.
4k is the current battleground. The really serious, brutal competition happens here. I can't imagine a static game engine coming along that poops out 4k exes that will be relevant for longer than 1 year.
small size limits.
4k is the current battleground. The really serious, brutal competition happens here. I can't imagine a static game engine coming along that poops out 4k exes that will be relevant for longer than 1 year.
Quote:
the effort of engine coding
Quote:
4k is the current battleground
you arent going to get much impressive engine effort in 4k..
and btw, this thread is clueless. it's not like commercial game engines come with a "generate demo" button. and its not like it's still the 90s, where the game engine might have an amazing poly filler that beats the one in your demo.
they might provide you with a small leg-up in terms of a renderer, exporters and tool set, but most of it is only useful for a *game*, not a *demo* (ai?) - and they'll also provide you with a load of obstacles and annoyances.
they might provide you with a small leg-up in terms of a renderer, exporters and tool set, but most of it is only useful for a *game*, not a *demo* (ai?) - and they'll also provide you with a load of obstacles and annoyances.
Also, people talk like all of a sudden hundreds of people will come out of the wood works to create demos in game engines if we come to a positive verdict.
4k is for people who are too lazy to do a full featured production.