demoscene phone
category: general [glöplog]
just put the IPA file as a download link. drag the ipa file into itunes and install! ofcourse you need a jb iphone
I managed to find 2 iphone prods so far:
* Dime Cross by Immersion (demo)
* +45tro (cracktro)
If anyone wants IPA files let me know. If you know of more iPhone productions let me know too :)
* Dime Cross by Immersion (demo)
* +45tro (cracktro)
If anyone wants IPA files let me know. If you know of more iPhone productions let me know too :)
I'm currently developping on iphone OS3.0, OpenFL ES1 (and ES 2 with shader btw) are available in the sdk (most iphone handles gles1 only). "San angeles obs." could be ported easily, it's provided with gles1 sources.
openfl = opengl
and again: anything implementing nvidia tegra will rule demoscene-wise
krabob: I would like to see new Mankind demos, even for iPhone! :)
krabob, what makes you think Tegra is going to be so awesome? Do you have access to a Tegra device?
Why not NEO1973 or Neo Freerunner.
Being that they are completely open architecture there are no limitations, they also got its own 3D accelerators.
Being that they are completely open architecture there are no limitations, they also got its own 3D accelerators.
Deus: at times I find it *really* difficult to work out if you're serious or trolling... I'll just assume trolling this time and ignore you...
blackpawn has a 'plasma effect' demo on the iphone. It took him a month to get approved but he got in.
There are a lot of one-off graphical toy 'apps', plenty of particle effect swarms and mandelbrots. There's room for skill demonstrations. The problem is likely that it's only 10% harder to make a game that'll sell, so people aren't putting the effort into cinematic psychedelic mindfucks : D
There are a lot of one-off graphical toy 'apps', plenty of particle effect swarms and mandelbrots. There's room for skill demonstrations. The problem is likely that it's only 10% harder to make a game that'll sell, so people aren't putting the effort into cinematic psychedelic mindfucks : D
I think the plasma effect was approved by Apple as it has a level of interaction. Classical demos don't usually have this.
mop: true, but many old demos did have interactive bits, if only at the end. It's not hard to give people a little camera control.
iPhone.
The upcoming N900 should be pretty great for demos (linux, gles 2.0, cortex a8, nuff said) but then again it's huge and heavy as a phone.
isn't it kind of their smallest netbook with a call application? :-)
or an "internet tablet" but yeah :)
what raimo said.
..and now, iPhone even has "Stairs Dismount": http://gizmodo.com/5411988/stairs-dismount-gloriously-tumbles-onto-the-iphone-soon :)
I've been playing with Airplaysdk at work lately, doesn't excactly answer the question "which phone", but looks promising for handheld development. I've been using it for geolocating so I haven't looked at the 2d/3d part. Screenshots look good though.
motorola droid for me next
was considering the droid as well, but after finding out that it's an utter brick, I think I will reconsider.. maybe SE xperia x10 or something, if they get it up to android 2..
I picked up an iphone 3gs yesterday, it seems hugely faster than my old 2g one. I'll do something graphical with it if I ever get time :)
Not sure it's really worth upgrading to though. If I had to pay for it, I wouldn't bother.. luckily i got it through work. There's some new stuff in it (well, a lot compared to the 2g) but it's basically exactly the same phone.
Not sure it's really worth upgrading to though. If I had to pay for it, I wouldn't bother.. luckily i got it through work. There's some new stuff in it (well, a lot compared to the 2g) but it's basically exactly the same phone.
N900!
No thanks. Maemo is faaaar from mature enough for any kind of serious development.