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OpenGL 3.0

category: general [glöplog]
Actually it wasn't so hard to get 3.0 drivers working.

jsyk.
added on the 2008-08-15 15:10:06 by raer raer
This is more interesting imho.
skrebbel: apple and steve jobs have never really care about games.
see the (übersuccessful) iphone, it's all except a handheld game console.

i hate apple :>
added on the 2008-08-15 17:40:40 by Zest Zest
there's a powervr chip in there (dreamcast had one, probably not the same but close) and halfway decent sound so i dont see how it shouldnt be able to have nice games

(ok, controlwise it might not do very well for a 2d castlevania title..)
added on the 2008-08-15 17:48:53 by superplek superplek
Iphone is actually good for games. I have one, and also an nds with a load of games my wife likes on it, and between that and the iphone with only free games installed, we both think the iphone is much better for games. The touch-control is better than the nds' stylus, the graphics are actually way ahead of the nds (the 3d acceleration is very good - nice crisp graphics, and very smooth), and games that use the accelerometer tend to work really well.

That said, without any physical buttons the kind of games you can do on it are going to be a lot more limited.
added on the 2008-08-15 17:53:37 by psonice psonice
Then again, the DS has BANGAI-O SPIRITS!
added on the 2008-08-16 11:59:41 by _-_-__ _-_-__
Quote:
Hasn't OpenGL been completely obsolete for years now anyway? Nobody in gamedev is using it

well there's john carm... oh yeah, we were talking about GAMES.
added on the 2008-08-16 12:24:10 by Gargaj Gargaj
besides.. opengl es is kind of in use in non microsoft platforms.
added on the 2008-08-16 12:39:45 by _-_-__ _-_-__
gargaj, carmack's been doing most of his dev on consoles lately :)
added on the 2008-08-16 14:22:15 by ryg ryg
How are the drivers currently?
added on the 2009-02-05 19:14:00 by xernobyl xernobyl
...and compatibility and all that.
added on the 2009-02-05 19:14:16 by xernobyl xernobyl
So which graphics API do you DX-Fanboys suggest for a non-MS platform??

What, imho, makes the DX a better choice, esp. for game programming, is the other things besides the rendering API; DSound, DPlay, DInput etc.. Although I must say I have not looked closely into the issue since a couple of years...

But since you all (almost) seem to use DX9 anyway I can't understand the "hatred" towards GL. DX9 is anno 2002 and DX9c 2004... What _NEW_ features has been added to DX9 since?
added on the 2009-02-05 21:37:33 by gnilk gnilk
Nothing prevents you from using dsound, dplay or dinput together with OpenGL :)
added on the 2009-02-05 22:02:48 by ithaqua ithaqua
gnilk: a new shader model, higher resolution targets...
added on the 2009-02-05 22:11:04 by xernobyl xernobyl
gnilk is back in town! gonna start code demos again ?
added on the 2009-02-05 23:33:30 by pantaloon pantaloon
Lifeforce by ASD is done on OGL, so it must be good ;)
added on the 2009-02-06 00:47:58 by vscd vscd
everyone must have forgotten that the Playstation 3 using OpenGL (ES) as its rendering engine which is a subset of OpenGL with different calls solely for the console. i think that makes it more than viable in todays market. Sure OpenGL doesnt come with sound but most people that i know that use GL go with BASS or FMOD so its not that big of a deal.

Games are a big factor but as someone has already mentioned microsoft is losing some market share first by big companies and now by individuals and people realize that you dont have to buy closed source applications to do most things

For most people(and companies) Open Office is just as good MS Office, GIMP does most of what everyone wants to do instead of Photoshop and Firefox with better stability and extensions(AdBlock plus, noscript etc) instead of internet explorer.
added on the 2009-02-06 01:24:28 by cws cws
People have been saying that for 10 years
added on the 2009-02-06 02:01:41 by Baz Baz
Quote:
For most people(and companies) Open Office is just as good MS Office, GIMP does most of what everyone wants

yeah, but OpenGL is actually usable, unlike OO and especially GIMP.
added on the 2009-02-06 02:17:36 by blala blala
OO is plenty usable.

need to write a document? check.
need to put stuff in a spreadsheet? check.
need to make a power point presentation? check.

need to save these in any microsoft format so microsoftees can open it? check.

need to open a microsoft document, spreadsheet, power point? check. check.

does open office handle 100% of everything thats in the microsoft office suite like pesky crazy acting power point idosyncracies? no of course not but thats why i said its just fine for most companies and most people. ive been using it for 4 years.

if you havent checked out Gimp in a while you need to go and download Gimp 3.0. Gimp is also useful because you can export your custom textures to C structures. its been able to do this for a while though, but its just a plus. it does everything that most people would want except for photography professionals...and that definitely isnt most people.
added on the 2009-02-06 02:32:54 by cws cws
Anyway, from what I read I love OpenGL 3.0. Isn't it just little more than:
Send numbers to VRAM (textures, buffers)
CompileShader()
UseShader()
SendShitToShader()
DrawShit()

?

The stack is completly useless for shaders: out; Matrix operations are done in the CPU: out; Useless complicated states: out...

It makes everything a lot easier to learn, and NeHe even more obsoleet.
added on the 2009-02-06 03:44:23 by xernobyl xernobyl
nehe has been obsolete now for a while. its still very old code. some of his code still uses glaux which is way outdated. the competitions used to be nice but they dont have those anymore i dont think.

if you want to get your head around opengl opengl.org of course is a good resource and for more help, resources and documentation the orange book has its own website. i recommend getting the orange book just to have.
added on the 2009-02-06 04:06:21 by cws cws
Quote:
OO is plenty usable.
I'm gonna go right ahead and disagree with you on that. :)

Quote:
need to write a document? check.
True, but then again, Wordpad/Notepad does the same (and better).
Quote:
need to put stuff in a spreadsheet? check.
Yup, you can put it in, but try to share it with someone who uses Excel -- ooops, all your formulas are broken!
Quote:
need to make a power point presentation? check.
Haha, no. Powerpoint sucks as well though, but at least it sucks in a consistent way. With "Open Office Presenter", it's hit or miss if what you put into it will work the way tou actually want it to. Oh, and forget saving as PPT and sharing it or loading someone elses PPTs.

Quote:
need to save these in any microsoft format so microsoftees can open it? check.
They can open them most of the time, but the formatting will have gone tits up, making them useless for anything else than a notepad..

Quote:
need to open a microsoft document, spreadsheet, power point? check. check.
Uncheck. Uncheck. Open Office will render them completely different. OO-fans can say that they don't until the sun goes down (notice the pun?), but it doesn't change the fact that OO is garbage at reading/writing Microsoft Office documents.

Quote:
does open office handle 100% of everything thats in the microsoft office suite like pesky crazy acting power point idosyncracies? no of course not but thats why i said its just fine for most companies and most people. ive been using it for 4 years.
What people and companies do you share your documents with? People and companies using Open Office? Then I can understand that you haven't had any complaints. Try sharing documents back and forth (for revisions for example) with someone using Microsoft Word, Powerpoint and Excel, and the picture is radically different. It just doesn't work.

Mind you, I'm not saying that the Microsoft products are glorious either, I'm just saying that your statement of "OO can handle anything a casual Office-user throws at it and vice versa" is bullocks. :)

Quote:
if you havent checked out Gimp in a while you need to go and download Gimp 3.0. Gimp is also useful because you can export your custom textures to C structures. its been able to do this for a while though, but its just a plus. it does everything that most people would want except for photography professionals...and that definitely isnt most people.

...and exporting custom textures to C structures is something Joe Ordinary does every single day? Here's a thought: how about fixing the UI and making Gimp have workable features that people actually use? Before implementing such narrow-minded special features I mean. Oh, and it's not just photography professionals that hate Gimp - anyone with a digital camera and a normal stamina for horribly designed, user-hating software can't stand it (or work it).

Gimp is just like any other primarily-Linux-driven software: utter rubbish.
added on the 2009-02-06 10:13:10 by gloom gloom
cws: How did you manage to go from OpenGL to open source software in one post? Do you think that OpenGL has anything to do with the open source movement at all because it has the word "Open" in it's name? If so, you are horribly mistaken.
added on the 2009-02-06 10:20:21 by kusma kusma
kusma: It's just in the nature of evangelists to come up with these kind of segues. :)
added on the 2009-02-06 10:27:45 by gloom gloom

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