actionscript coding
category: general [glöplog]
can anyone point me to some resources on actionscript coding other than flashtro.com ?
thanks, I mean for coding of oldschool effects.
if you can code, you can code an old school effect. what's the difference?
what happens when you can't code?
you die
so 99,99999% of the population is dead
if you can't code, you make music.
if you can't make music, you make graphics.
if you can't make graphics, you make video.
if you can't make video, you make code.
goto 10.
if you can't make music, you make graphics.
if you can't make graphics, you make video.
if you can't make video, you make code.
goto 10.
there's no 10
O RLY?
this ws lacks a retard'o'meter for user profiles.
that and a clueless'o'meter. but then again, it misses so many features, like the option to ignore a user...
oh wait, actually...
DING!
oh wait, actually...
DING!
are you talking to me?
or.. or..
get this insane idea...
learn to code before trying to code the effects.
that might help.
get this insane idea...
learn to code before trying to code the effects.
that might help.
if you can't code, you crack ;D
ActionScript is manly. ActionMan uses it! ActionMan is no asshat, right Okkie? :)
Wouldn't it be actionscript "scripting"? ;)
BTW, flash tutorial usually focus more on how to make fancy SQL links or 3d buttons, rather than on plasmas and fake bump.
BTW, flash tutorial usually focus more on how to make fancy SQL links or 3d buttons, rather than on plasmas and fake bump.
JUST PRECALC YOUR SINUS TABLES STOOPID!!
Play with this shit in Flash, cant wait for uberslow oldskool effects :)
BitmapData(width:int, height:int, transparent:Boolean = true, fillColor:uint = 0xFFFFFFFF)
Creates a BitmapData object with a specified width and height.
setPixel(x:int, y:int, color:uint):void
Sets a single pixel of a BitmapData object.
setPixel32(x:int, y:int, color:uint):void
Sets the color and alpha transparency values of a single pixel of a BitmapData object.
getPixel(x:int, y:int):uint
Returns an integer that represents an RGB pixel value from a BitmapData object at a specific point (x, y).
getPixel32(x:int, y:int):uint
Returns an ARGB color value that contains alpha channel data and RGB data.
BitmapData(width:int, height:int, transparent:Boolean = true, fillColor:uint = 0xFFFFFFFF)
Creates a BitmapData object with a specified width and height.
setPixel(x:int, y:int, color:uint):void
Sets a single pixel of a BitmapData object.
setPixel32(x:int, y:int, color:uint):void
Sets the color and alpha transparency values of a single pixel of a BitmapData object.
getPixel(x:int, y:int):uint
Returns an integer that represents an RGB pixel value from a BitmapData object at a specific point (x, y).
getPixel32(x:int, y:int):uint
Returns an ARGB color value that contains alpha channel data and RGB data.
If you want to learn how to code oldskool effects, why the fuck did you choose flash? O_o
I don't want to code! I just want to assemble a bunch of routines.
then make an animation?
flash is capable of that!
actionlol