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Most boring effects ever.

category: general [glöplog]
 
SHADEBOBS

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p.s. Which are your most boring ones? (Include pic too)
added on the 2006-12-31 17:49:43 by Optimus Optimus
I like shadebobs!
added on the 2006-12-31 17:54:18 by jua jua
Effects are not boring in general. It is all about the way it is presented.
added on the 2006-12-31 17:56:06 by scoutski scoutski
shadebobs. copperbars aren't the most interesting thing to watch either.
added on the 2006-12-31 20:03:24 by chavez chavez
3dsloader();
shadebobs, agreed
added on the 2007-01-01 02:46:07 by linde linde
I agree with Scout, effects are not boring in general. What's boring is demos that are more slideshows than effect shows. And it's also quite boring to see effects that contain absolutely no attempt to innovate whatsoever.
added on the 2007-01-01 11:56:21 by cruzer cruzer
the infamous "little ball" is the worst.. a stupid scroller over some really lame offsetmap.. i wish i had a screenshot

added on the 2007-01-01 18:03:50 by earx earx
there's some ball scroller by sync or omega (can't remember what demo it's in) where each letter takes about 5 seconds to scroll across the screen. that is the most boring thing i've seen
yeah, 3dsplayer with few postprocess filters on it are usually very boring
added on the 2007-01-01 18:23:16 by shadez shadez
We have the makings of a future wildcompo here, The "Make Shadebobs interesting" demo!
added on the 2007-01-01 21:43:20 by CiH CiH
I've never particularly been a fan of ultimate bobs, mostly because it seems like whenever they appear they're kept on screen FOREVER (because it's 'ultimate', right?)
added on the 2007-01-01 22:40:04 by crusader crusader
am i right in thinking ultimate bobs are those buffer-trick unlimited moving bobs thingies?
added on the 2007-01-01 23:07:32 by linde linde
Well, I think that's the effect I'm trying to describe: Where they take a nice big sprite, and move it around the screen without erasing such that it leaves an apparent trail behind it of an infinite number of sprites.

I suppose it could be done by painting the moving sprite on different buffers, so that each afterimage would appear to have motion...
added on the 2007-01-02 17:39:10 by crusader crusader
its called unlimited bobs
added on the 2007-01-02 17:58:49 by Oswald Oswald
An effect cannot be boring. If it is, it is not an effect.

However, I do agree that shadebobs are fugly, I also agree that any "realtime effect" that runs on a C-64/Amiga 500 are fugly.
added on the 2007-01-02 18:50:35 by Hatikvah Hatikvah
fuuuglyyyy!!!!!!!!

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added on the 2007-01-02 19:05:18 by Oswald Oswald

Wow.. Oswald is looking for trouble!
added on the 2007-01-02 19:18:49 by Stelthzje Stelthzje

The C64 colors remind me of brown zune.
added on the 2007-01-02 19:22:45 by Stelthzje Stelthzje
Line vectors and any kind of Tron rip off effect.



Oswald: Thanks for proving my point.
added on the 2007-01-02 19:36:47 by Hatikvah Hatikvah
@photoshop: you're an idiot :)
added on the 2007-01-02 19:48:04 by Skate Skate
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gets boring after seeing everyday in a year or so.
Skate:
I heard you are into child porno.
added on the 2007-01-02 19:59:18 by Hatikvah Hatikvah

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