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VIP2 source code release

category: general [glöplog]
if you want to discover the source of the VIP2 go here : http://popsyteam.planetd.net/u2/Vip2.htm.

have fun :)
added on the 2003-01-05 14:06:46 by u2 u2
Nice! :-)

*go port*
added on the 2003-01-05 14:26:16 by Sesse Sesse
if you REALLY want to discover the source of the VIP2 go here : http://popsyteam.planet-d.net/u2/Vip2.htm

have fun :)
added on the 2003-01-05 14:29:50 by no1 no1
Amiga Port please. huehuhehoeoo
added on the 2003-01-05 14:34:18 by elend elend
Umph. "Don't worry if you have some warnings when linking it's because there's some little conflict between old LIBS ( i lost the source code so i can't rebuild it )." -- does this mean I have to recode "GTZlib" if I don't use MSVC, whatever that might be? :-) (Looks like some wrapper around zlib...)
added on the 2003-01-05 15:20:36 by Sesse Sesse
Oh... The data files are there in datas/ already, so no need to use the .zob file. Ignore last comment. :-)
added on the 2003-01-05 15:33:35 by Sesse Sesse
sesse: now code those cool streaky-effects in ogl. :)
added on the 2003-01-05 16:09:24 by gloom gloom
gloom: VIP2 is OpenGL already...?
added on the 2003-01-05 17:18:02 by Sesse Sesse
can't wait for a GNU/Linux ready source code =)
added on the 2003-01-05 18:50:38 by analogue analogue
sesse: i'm not a coder, i just know what looks fucking cool and not. :)
added on the 2003-01-05 19:59:37 by gloom gloom
analogue: It should be possible, but not trivial. The source uses a packing lib without source (but fortunately, it runs from a simple data/ dir as well), Windows-specific code more or less scattered around, MSVC-style inline assembler (which gcc can't take without modification) and most importantly, MFC code for loading/saving objects etc., so one would have to write routines to load MFCs binary format. It can be done, and it probably will, but don't expect a finished port tomorrow. :-)

I love the demo, but I'm not really sure if I love its code. ;-)
added on the 2003-01-05 20:39:10 by Sesse Sesse
Well, if I have some time some day, I'll take a look...
I wish I could not sleep -_-
added on the 2003-01-05 21:12:02 by analogue analogue
yay
added on the 2003-01-05 21:12:45 by skypher skypher
lol
added on the 2003-01-05 23:15:28 by Optimus Optimus
BB Image

(sorry for the jpeg screenshot, png is just way too big sometimes ;-) )

Okay, the jpeg or the raw loader is still fscked, but it works =) (Blargh, 40000 code lines in really weird coding style, MFC dependencies everywhere, french and english intermingled, etc. :-) )

It's 5am now, I'll probably go to sleep. :-)
added on the 2003-01-12 05:02:09 by Sesse Sesse
Shit, a Linux port up and running already. Crazy...

Now who's going to do the GBA port??
So cool! I'm not sure does the demoscene and opensource fit together... creativity may suffer.
added on the 2003-01-12 12:33:32 by shadez shadez
shadez: I'm quite confident there will not be much ripping from that source ;-)
added on the 2003-01-12 13:47:28 by Sesse Sesse
shadez : i'm not sure, if i never found sources around i will never made the VIP2 for sure....

Sesse : congrats for your brillant work on linux, but for the source grief ( french + MFC ) when i start to code the demo i never had the intention to make Cross platform and a Internationnal ( english ! ) support for my source. I wanted to code a demo on my own with tools i can found on my Dev platform ( Windows, mfc, Zlib, Jpeglib etc... ). If i doesn't use it i will never release the demo on time. I release the source that i know that some part can help "newbie" to learn how to make some effects and then to invent or to improve some of tem.
added on the 2003-01-12 14:16:22 by u2 u2
cool!
added on the 2003-01-12 14:27:33 by skypher skypher
u2: yeah, like I said earlier, I love the demo, but I'm not sure I love the source :-) kudos to you guys for releasing it, though; even though the demo is a few years old, it still kicks. :-)
added on the 2003-01-12 14:37:46 by Sesse Sesse
i want a vc6 workspace
added on the 2003-01-12 14:39:04 by superplek superplek
shadez: "I'm not sure does the demoscene and opensource fit together... creativity may suffer"

Congratulations! I hope you're aware of that your quote places itself among the top most stupid remarks this year/century. Other award winners are available at:
http://members.aol.com/TheBigGeek/Quotes.html
added on the 2003-01-12 16:59:58 by sofokles sofokles
the source for tesla by sunflower is really good. :)
added on the 2003-01-12 18:38:33 by Euan Euan
Okay, linux port working with all scenes and no visual bugs... now only some sync problems to fix, code cleanup and packaging, and it'll be ready for release :-)
added on the 2003-01-13 02:45:33 by Sesse Sesse

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