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codegrinder by Kuemmel [web]

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XXX 'codegrinder' =>                                   XXX   
XXX                                                    XXX
XXX    a 128 byte intro by Kuemmel for Outline 2018    XXX
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X                                                        X
X  ..."grind that code that doesn't grind"               X
X                                                        X
X  - runs on DOSBox (best at 40000 cycles)               X
X  - assembles with Flat Assembler                       X
X  - Credits also have to go to the pouet discussion     X
X    here => http://www.pouet.net/topic.php?which=10564  X
X    and Kusma's shader here for the colouring formula   X   
X    https://www.shadertoy.com/view/4d33RM               X
X                                                        X
X  I tried to gave that pseudo sphere mapping a little   X
X  twist by porting it to 128 Byte x86 and using the     X
X  code itself as a texture, additionally you'll see     X
X  some grinded code sparkling around ;-)                X 
X                                                        X
X  Sorry for no double buffering or vsync and    		 X
X  some other dirty tricks which may prevent it  		 X
X  to run on real hardware. The cycle setting at 		 X
X  40000 is the only thing to be set in the      		 X
X  DOSBox settings.                              		 X 
X                                               		 X
X  You'll find lots of goodies in two extra folders      X
X                                                        X
X  'add_128' => 4 variants of the algorithm almost all   X
X               in 128 Bytes or less                     X
X                                                        X
X  'add_true' => 'true_sse' - a SSE enhanced true colour X 
X   version running at 640x480x32Bit. On my old AMD      X
X   Semprom 1800 MHz this runs at about 45 FPS on WinXP, X
X   strangely slower on FreeDos on the latest Intel      X
X   cpus...it also contains a slower FPU version named   X
X   'true_fpu' so I could do a video capture with DOSBox X
X                                                        X
X  Some of the extra intros use a texture generator      X
X  derived from 'lattice' by baze/3SC (2001).            X     
X                                                        X 
X  Lots of tricks from sizecoding.org used...thanks !    X
X                                                        X
X  Cheers,                                       		 X
X                                               		 X
X      Kuemmel                                   		 X
X                                               		 X
X   Greetings to HellMood, Sensenstahl, Gentlemen, T$    X
X   Bartman, Andy, Hardy, Gargaj, TomCatAbaddon and all  X
X   the tiny intro coders !                              X
X                                               		 X
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X	/# ./# /#  /#  /###  /####### /#######  /###. /#     X
X	/#./#  /#  /# /#  /# /# /# /# /# /# /# /#  /# /#     X
X	/#/#   /#  /# /# /#  /# /# /# /# /# /# /# /#  /#.    X
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X       /#          /#                       /#          X
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X                                                        X
X        e-mail: michael.kuebel@googlemail.com           X
X        web...: www.mikusite.de                         X
X                                               		 X
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