luminosity by bypass [web]
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popularity : 54% |
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alltime top: #13284 |
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added on the 2024-10-08 10:38:56 by 🎀𝓀𝒶𝓃𝑒𝑒𝓁🎀 |
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nice one
Absolutely lovely!
WebGPU pathtracer with denoiser, cool! The music and scene are tedious.
Nice intro!
@warp unless Chrome added multi-gpu support to chrome, this flag does nothing. Last time I checked an year ago, they still hadn't added it, so the GPU Chrome was set to use when starting will be the one used (the slow one by default on laptops).
You seem to have some really cool tech in there. I'd be curious to hear more details about what's under the hood.
While I'm not familiar with WebGPU, I've been told hardware ray tracing is not exposed yet, so I assume this is path tracing done in compute shaders, with some denoising. Maybe some reservoir resampling in the mix as well?
It's a pity that mood wise, this didn't quite work at the demoparty. I still expected it to win the compo.
While I'm not familiar with WebGPU, I've been told hardware ray tracing is not exposed yet, so I assume this is path tracing done in compute shaders, with some denoising. Maybe some reservoir resampling in the mix as well?
It's a pity that mood wise, this didn't quite work at the demoparty. I still expected it to win the compo.
Wow. That’s really nice. Should have won for sure.
Nice.
Pretty af! The letters were a nice touch.
Nice, just RIS, not full on restir with visibility info/reservoir merging?
Very cool idea to do indirect dispatches to get RR to actually improve performance.
It's good to hear that chrome finally supports multi-gpu setups! No need to explain to people how to force their browser to use dGPU.
I personally quite liked the design and colours. Also liked the music - had a late 90s vibe with the melodies :) although it did sound a bit lo-fi on the lead synth. Surprised it ranked 4th. Was my favourite.
Very cool idea to do indirect dispatches to get RR to actually improve performance.
It's good to hear that chrome finally supports multi-gpu setups! No need to explain to people how to force their browser to use dGPU.
I personally quite liked the design and colours. Also liked the music - had a late 90s vibe with the melodies :) although it did sound a bit lo-fi on the lead synth. Surprised it ranked 4th. Was my favourite.
I like this a lot.
I missed you and Bypass flow/vibe. Despite not being exactly sure how to even define it. My compo winner by heart.
I like the style overall. Huge bonus for WebGPU usage!
Very enjoyable style. Reminds me of a lot of prods around the turn of the millennium, in the best way.
Kudos for the tech and the choice of platform! I thought the scenes themselves were a bit uneventful, so I hope the same tech will be used for something a bit more exciting next time. Still very nice though, and it is baffling to me that this didn't rank higher.
Style.
bps quality!
Not exactly easy on the eyes and ears with the amount of blurriness and raw oscillators, I don't think the scenes make the most of the tech (which may well be impressive), and you'd think after 20 years you learned that you should never your first and last key in a camera path ;) But overall I'm just happy to see you guys again.
Sind wir Einstein?
A cool ambient style demo.
The style reminds me of "replay" and your previous work "kardiogramm".
The path tracing felt a bit underpowered due to the simple background, but it still looked pretty good.
The style reminds me of "replay" and your previous work "kardiogramm".
The path tracing felt a bit underpowered due to the simple background, but it still looked pretty good.
Yeah, torn on this one. Definitely a thumb up for the tech but I concur with ob5vr - it was a hard watch.
this was very, very good. as a non-coder i don't understand the tech, but i can see that it's something intricate. i liked the music very much, and also the visuals - with a pallette that borders on the ugly but gets "saved" by good colour combinations in every single scene.
really happy to see you guys back! and very proud to have my ascii in the nfofile of this particular release. =)
really happy to see you guys back! and very proud to have my ascii in the nfofile of this particular release. =)
Great
it's bold and colourful and oh so sexy! I love it! Would've easily taken a top3-spot in one of the previous years.
Colors!
have to appreciate seeing path tracing in an intro! but it's really suffering in real-time at 1spp. SVGF can't really cope especially when you're giving it just about its worst case to deal with (semi-rough reflective surfaces).
i'm a bit torn - because i like the tech, but not how it ends up on screen.
you could achieve rendering what you actually see on screen better without using brute force 1spp PT+denoise - e.g. a mirrored reflection+blur would work better; and the scenes don't make the best use of 1spp PT+denoise either (diffuse surfaces would have been kinder). and the scenes are quite simple - a triangle-based tracer that mainly ends up rendering primitives.
i bet the next one you do with the tech is a big step up.
i'm a bit torn - because i like the tech, but not how it ends up on screen.
you could achieve rendering what you actually see on screen better without using brute force 1spp PT+denoise - e.g. a mirrored reflection+blur would work better; and the scenes don't make the best use of 1spp PT+denoise either (diffuse surfaces would have been kinder). and the scenes are quite simple - a triangle-based tracer that mainly ends up rendering primitives.
i bet the next one you do with the tech is a big step up.
beautiful. lovely track.
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Interested in the pt tech 🤔 Is it screenspace or analytic intersections? What denoiser did you use? SVGF?
Looking forward to more :)