MAC Gallery Vol 1 (ZX Spectrum 128K) by Batman Group | ||||||||
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popularity : 57% |
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alltime top: #9398 |
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added on the 2019-12-08 23:43:44 by Rhino/BG |
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Batman Group on Speccy? Yey!
Hola chicos. Chulo! Some really amazing gfx (the sword of Ianna, Dizzy). Some of them from the other hand are really too difficult to watch at due to red, blue green... (viaje al centro...).
BTW as for the gfx credits of the title screen for the mighty Gauntlet game (even if the game was an improved copy in the way "we loved RPG" of the Dandy Atari game idea) : Tha A.M. stands for Allan Murphy.
BTW as for the gfx credits of the title screen for the mighty Gauntlet game (even if the game was an improved copy in the way "we loved RPG" of the Dandy Atari game idea) : Tha A.M. stands for Allan Murphy.
Not bad guys but tell me why don't you show us at first original ART and after that MAC-edition? Especcyaly if you use 128K mode - there is a lot of ways how to do interesting transition FX between original art and new one. Keep it in mind for vol.2
What Optimus said. And also, wow. We love MAC.
Welcome to ZX Spectrum, Rhino and we hope to see even more one day.
Welcome to ZX Spectrum, Rhino and we hope to see even more one day.
And well... the Athena arcade game by SNK. Attractive, Boris Vallejo-like body together with a chibi manga face ;)
I second unbeliever!
Awesome little thing, the flow and presentation is perfect, excellent tune and graphics too, I had to compare the original Cauldron 2, damn great work :p
BG Rocks!
BG Rocks!
(and that Space Harrier!! <3)
The one for Gift of the Gods feels smashing in the details and colours!!!
Instant classic!!!!. Awesome pics. Colour clash doesn't have secrets for MAC
Rules! Great technique in pixel art avoiding the dread color clashing. Though this screens are superb, I'd like to see more original work from MAC. I guess there is hope because this is called "MAC Gallery Vol. 1".
Also, good music by Reset! Nice to see him active again.
Also, good music by Reset! Nice to see him active again.
Fantastic !
nice
yes
Well presented and amazing pictures although some were perhaps a bit too ambitious for the limitations.
nice work!
thanks, batman group!
thanks, batman group!
I can say with full confidence that it is the best graphics ever made on ZX.
is it only me, this is only for +2A / +3?
The release suffers from "I register" ULA Snow bug on a regular 128k/+2.
But I should welcome Batman Group to ZX Scene, we celebrate your demos on CPC every year RAAT Party.
The release suffers from "I register" ULA Snow bug on a regular 128k/+2.
But I should welcome Batman Group to ZX Scene, we celebrate your demos on CPC every year RAAT Party.
Huge thumbup for MAC extraordinary screens. A bit boring music but overall feeling is good.
Don't know why but clash management always look so much cruder on the Speccy compared to the C64. I guess the palette isn't doing it any favors. A lot of nice screens here though, outweighing the ones that are too detailed and messy.
Boys... nice production, lean, mean, cute. Nice music, beautiful screens.
BUT! It does NOT work in USR0 mode. So, loading from most popular divIDE/divMMC operating systems just crashes.
Why?
The value at #5b5c is pure 128k-ism. Don't use it and don't rely on it. Just assume ROM1 is paged (OUT page numbers with bit 4 set).
Otherwise, you will just read 0 or some completely random garbage (COPY buffer used to be there on 48k/USR0), and even that 0 would later kick ROM0 in, and its handler at #38 would get called upon very next IM1 interrupt, calling non-existent SWAP chunk at #5B00.
TL;DR - just add POKE 23388,16 to the loader, thanks...
BUT! It does NOT work in USR0 mode. So, loading from most popular divIDE/divMMC operating systems just crashes.
Why?
The value at #5b5c is pure 128k-ism. Don't use it and don't rely on it. Just assume ROM1 is paged (OUT page numbers with bit 4 set).
Otherwise, you will just read 0 or some completely random garbage (COPY buffer used to be there on 48k/USR0), and even that 0 would later kick ROM0 in, and its handler at #38 would get called upon very next IM1 interrupt, calling non-existent SWAP chunk at #5B00.
TL;DR - just add POKE 23388,16 to the loader, thanks...
cool
Great gfx!!
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