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added on the 2019-02-14 23:32:19 by usernameak |
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it looks like awesome shaders
You could also remove the "mov ah,0x10" and do "les AX,[bx]" to be at 19 bytes, with similar results. Anyway i am posting to link you to the tiny starfield in 23 bytes, which is one of the most interesting effects of all these pixel neighbour games. If you can seriously improve on *that*, i'd be impressed =)
schon ok
:-)
Nice one.
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
mov al,0x13 int 0x10 mov ah,0x10 les bx,[bx] F: adc al,1 aas aaa stosb adc cx,ax L: sbb di,ax loop L jmp short F
maybe optimizing the idea itself can save even more bytes.
welcome to extreme sizecoding =)
http://www.sizecoding.org/wiki/Main_Page