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screenshot added by usernameak on 2019-02-14 23:32:19
platform :
type :
release date : february 2019
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popularity : 48%
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alltime top: #29469
added on the 2019-02-14 23:32:19 by usernameak usernameak

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optimizing the obvious : 28b -> 21b
Code:mov al,0x13 int 0x10 mov ah,0x10 les bx,[bx] F: adc al,1 aas aaa stosb adc cx,ax L: sbb di,ax loop L jmp short F


maybe optimizing the idea itself can save even more bytes.

welcome to extreme sizecoding =)
http://www.sizecoding.org/wiki/Main_Page
added on the 2019-02-14 23:55:13 by HellMood HellMood
it looks like awesome shaders
rulez added on the 2019-02-15 12:44:38 by skarab skarab
You could also remove the "mov ah,0x10" and do "les AX,[bx]" to be at 19 bytes, with similar results. Anyway i am posting to link you to the tiny starfield in 23 bytes, which is one of the most interesting effects of all these pixel neighbour games. If you can seriously improve on *that*, i'd be impressed =)
added on the 2019-02-15 16:38:52 by HellMood HellMood
but in case of
Code:les ax, bx
animation pattern will be quite different.
schon ok
rulez added on the 2019-02-16 23:32:46 by T$ T$
:-)
rulez added on the 2019-02-17 04:13:34 by wertstahl wertstahl
Nice one.
rulez added on the 2019-08-06 20:54:18 by sim sim

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