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Uncoscenes by Altair
screenshot added by Volantis on 2017-09-04 13:47:14
platform :
type :
release date : september 2017
release party : Riverwash 2017
compo : combined intro
ranked : 1st
  • 14
  • 10
  • 0
popularity : 54%
  • 0.58
alltime top: #9636
  • KK KK [Code, Graphics, Music]
added on the 2017-09-04 13:12:40 by Volantis Volantis

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Well... I usually wait with adding my prods until I make proper YouTube rip, to post BOTH the prod and YT link in first post for all to enjoy.
Not to mention making a proper, carefully chosen screenshot...

So, well... you got your glops, Volantis, but you actually did not help me as much as you thought you did... ;)
added on the 2017-09-04 13:33:31 by KK KK
Obvious winner. And I dare you, next time I do the music. Yes, it can be even programmed in the damn shader code :D
rulez added on the 2017-09-04 13:39:21 by argasek argasek
kk: Sorry mate if i ruined your routine procedure of adding your prods :(

Btw, the shaders are nice. Deserved the 1st place.
rulez added on the 2017-09-04 13:46:54 by Volantis Volantis
Says in the NFO this is released by DMA and not Altair ;)
Waiting for the youtube but my thumb up is in advance ;)
cheers KK !!
rulez added on the 2017-09-04 13:54:50 by magic magic
ooh, lovely. particularly liked the kewl greets part
rulez added on the 2017-09-04 14:44:21 by Fell Fell
I'm sure YT version will be smoother,but so far,rendering seems a bit noisy with a lot of aliasing artifacts. I see you were playing with some new effects here (particles, compute shaders?), which is nice, but I hesitate to give it a solid thumb up ;)
added on the 2017-09-04 16:19:53 by tomkh tomkh
rulez added on the 2017-09-04 17:59:14 by Ramon B5 Ramon B5
@argasek: Thanks! :) As for the music, Chaser expressed similar concerns (except for the coding part). And since Chaser is in Altair now (yes, yes), he probably will get some priority to do it. ;) If I manage to make proper VSTi, that is. ;)

@Volantis: No problem mate! :) I guess just the sofasceners will have to heat their sofas for a bit longer before I upload a vid. Especially considering that the demo is incompatible with kkapture.

@magic: Well, that's an obvious copypasting bug. ;) I managed to clear this up in party system, so the results are right, but I didn't get a chance to update NFO before the prod hit the scene.org.

@tomkh: I capture videos non-realtime with rock solid 60 FPS at FullHD so it will be smooth, but don't expect less aliasing (except for smoothing by video quality loss). A lot of raymarched fractals there with no AA treatment. By the way - is there any way to get in touch with you now, Tomkh? I'd like to get back to chatting with you from time to time, old pal! :)
added on the 2017-09-04 18:16:31 by KK KK
I'm waiting for a nice and clean capture :) As i watch demo captures when i can't watch them on real-time. And this intro rocks.
added on the 2017-09-04 20:03:39 by Volantis Volantis
It r0x! \o/
rulez added on the 2017-09-04 23:26:22 by sachy sachy
KK: ah, you're right! With Chaser onboard my concerns are gone :) <3
added on the 2017-09-05 11:12:56 by argasek argasek
Good-looking visuals but as an intro it doesn't really work for me. The camera pace is way too hectic, I don't see much coherence and there is no interaction between the music and the visuals. It starts off nice and then goes into randomness.
added on the 2017-09-05 13:33:50 by Preacher Preacher
Your glow is really nice but but I have a difficult time finding much else to appreciate here. Aesthetically very messy and inconsistent.
added on the 2017-09-05 13:51:07 by noby noby
awesome camerawork, scene design and soundtrack... i just wish the fractals would look a little less generic and seen-before.
rulez added on the 2017-09-05 14:46:30 by wysiwtf wysiwtf
@Preacher @noby Well, that's why it's called "UNCOrrelated SCENES". That's what you get when you spend a month on the technology and make scenes and music at the party. ;)
added on the 2017-09-05 21:29:41 by KK KK
Cool intro. I love the scene from the screenshot. Awesome rendering tech. Let´s don´t speak about the music.. :)
rulez added on the 2017-09-05 22:09:55 by Virgill Virgill
a good amount of beautiful effects
rulez added on the 2017-09-07 14:24:15 by mueslee mueslee
Looks so awesome!
rulez added on the 2017-09-07 14:58:33 by mad mad
Really nice visual journey for me. Nothing smashingly new, but things won't have to be, as long as they look good. The music is a totally different story. I kinda like the organ instrument, but it somehow sounds as if you accidentally left a note hanging or something. It's disturbingly out of tune at places but as I understand, this was done at the party, which might explain that it wasn't "caught" and fixed. So my thumb will be with total disregard of the music :)
rulez added on the 2017-09-07 16:37:36 by Punqtured Punqtured
Nice twist when you think it's over at 0:50 and then it really starts. The colored lights at 2:11 are beautiful. Cool 8k again.
rulez added on the 2017-09-07 17:05:30 by JAC! JAC!
nice visuals, boring music
added on the 2017-09-07 18:07:27 by Frequent Frequent
Awesome! KK - One man army!
rulez added on the 2017-09-08 23:42:59 by Patu Patu
Nice scenes, but the direction seemed somewhat random. Didn't much like the music.
added on the 2017-09-09 10:44:24 by Blueberry Blueberry
would have been a thumbs up with proper music. it does not fit to the visuals imho.
Would be interesting to hear Chaser music in next prod :). Greetings!
rulez added on the 2017-09-24 21:35:53 by SuperNoise SuperNoise
have to agree with noby on this one
added on the 2017-09-24 21:41:32 by 1in10 1in10
What noby said.
added on the 2017-09-24 22:00:13 by fizzer fizzer
+ Pleasant color palette and general design sensibilities.
+ Decent scenes and pacing.
+ One-man prod.
– Music...
– Raymarched fractals had become tiresome years before 2017.
– Rendering could've alleviated the above but the lack of AA only made it more jarring.
– Announcing the uncorrelated nature of the scenes is honest, but otherwise doesn't do the prod any favors. :p
added on the 2018-08-27 23:02:12 by moozooh moozooh

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