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Flow State by Onslaught [web]
screenshot added by drift on 2016-11-12 22:15:24
platform :
type :
release date : november 2016
release party : Syntax 2016
compo : pc demo
ranked : 1st
  • 77
  • 3
  • 0
popularity : 62%
  • 0.96
alltime top: #1806
  • drift drift [Code, Graphics, Music]
added on the 2016-11-12 22:15:24 by drift drift

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stylish stuff, dope music.
rulez added on the 2016-11-12 23:02:44 by kimi kandler kimi kandler
Hey you did manage to make the music better :)

Just realized how music video-like this is. Misses just that little something (slower camera movements, more details to aid the composition, better sense of scale... realizing these only now) for that extra mile, but as it is right now is more than far enough for me.
rulez added on the 2016-11-12 23:08:15 by noby noby
holy sh**!
rulez added on the 2016-11-12 23:12:33 by Virgill Virgill
scenes with triangles were nice
rulez added on the 2016-11-12 23:15:24 by 1in10 1in10
Great cloud rendering! You have a keen eye for detail.
rulez added on the 2016-11-12 23:18:27 by cce cce
Fantastic materials and rendering!! Some absolutely great scenes here for sure. The clouds in particular and the nice reflections stood out. I found it a bit lacking in the music (the music sounded a bit cheap/4klang'ish for a 64k and there was nothing memorable about it) and direction departments (lack of any and all transitions, movement was often too fast/jerky), but those are minor things. Great stuff!
rulez added on the 2016-11-12 23:42:09 by ferris ferris
Cool effects
rulez added on the 2016-11-12 23:47:03 by bitl bitl
Great style!
rulez added on the 2016-11-12 23:51:50 by Patu Patu
rulez added on the 2016-11-13 00:24:42 by Ramon B5 Ramon B5
I Forgot I was watching 64K
Nice, very nice materials, really liked how the "ground" wobbled, the colors and overall feeling.
Excellent rendering. Sound department a quite solid track. (I could always say something about mixing: say something about mixing :D) Ended smoothly.
rulez added on the 2016-11-13 00:27:53 by leGend leGend
Really good design and direction ( and code to make it happen ) :)
With more bytes spent on the music side you gonna do some really crazy 64ks!
rulez added on the 2016-11-13 00:36:24 by ekoli ekoli
Nice! Some really cool scenes and visuals. Didn't like the music too much though.
rulez added on the 2016-11-13 00:48:18 by sohx1 sohx1
As the others already said: gread rendering tech and smooth tune.
However some minor nitpicks: I felt that the terrain roughness was quite a bit too low making it hard to discern if this was supposed to be magma or rock. The viewspace folding between 1:28-1:37 felt a bit uninspired "fillery". The greetings scene is nice but due to the placement of the text I had a hard time reading the greetings while at the same time appreciating the scene evolving.
rulez added on the 2016-11-13 01:08:15 by LJ LJ
Awesome! I thought the 64k category was supposed to be dead for years already!?

The color "mood" seems to be slightly different for each scene. I'm not sure if I like that. What would it have looked like, if you'd just picked one of them and kept the overall feeling the same throughout the demo? My favorite is the one in the skyscraper window scene. The yellow, orange, slightly greenish colors stand out to a great effect, but ... each one of them could be worth its own demo? I mean, the music's general atmosphere doesn't change during the demo, it just progresses consistently inside the same style. But the color or post-processing things feel like they're not from the same song's music video, they're from several different videos.
rulez added on the 2016-11-13 01:22:52 by yzi yzi
iconic rendering in the end did the job for an official YOU apply of demoscenes to become religion (for some).
rulez added on the 2016-11-13 01:24:51 by gentleman gentleman
when it started on the stream i was thinking: okay, another intro with mountains but let's see :D but damn, what a tune, what a visual quality and what a stylish design. okay there are no really fresh effects but the choice of colors, the flow and the overall feeling make this one of the best slightly above 32k i know. i wonder what would have happened if you had more time (to optimize or to go for a full 64k). great one man show, drift :)
rulez added on the 2016-11-13 07:08:30 by sensenstahl sensenstahl
Good feel of the style.
I also like the polygonal wall.
rulez added on the 2016-11-13 11:18:53 by Manwe Manwe
Looks sweeet!
rulez added on the 2016-11-13 11:32:10 by Corial Corial
Great! I love lights/metal reflections.
Looks like you have some nice voronoi columns here, was it inspired by latest ST experiments or smth simpler? :)
rulez added on the 2016-11-13 15:21:08 by tomkh tomkh
looks and sounds fantastic =)
rulez added on the 2016-11-13 15:54:50 by HellMood HellMood
Final scene looked like this and I'm not 100% sure it should've:
BB Image

Otherwise, holy shit - even for a standard 64k this would be so killer, let alone for a one-man-prod.
rulez added on the 2016-11-13 16:02:13 by Gargaj Gargaj
Also, stop pissing around and fill 64k already! ;D
added on the 2016-11-13 16:02:50 by Gargaj Gargaj
That final scene was really killer <3
rulez added on the 2016-11-13 16:27:18 by knoeki 🍼 knoeki 🍼
Beautiful !!!
rulez added on the 2016-11-13 16:41:55 by alkama alkama
Beautiful intro with great music, top stuff!
rulez added on the 2016-11-13 17:05:50 by StingRay StingRay
rulez added on the 2016-11-13 17:24:14 by CONS CONS
Fantastic :)
rulez added on the 2016-11-13 17:33:21 by shash shash
Cube in flow was ossom.
rulez added on the 2016-11-13 17:43:14 by Emod Emod
rulez added on the 2016-11-13 19:45:22 by moqui moqui
Amazing! Everybody's complaining about how 2016 is a bad year but for demos it sure isn't! First Logicoma, then this. Totally awesome. Atmosphere is absolutely fantastic, it totally sucked me in.
rulez added on the 2016-11-13 20:17:58 by skrebbel skrebbel
i dig the greetings part the most i think, the liquidy cube is very nice.
theres room for improvement in the general direction of the prod but damn it looks good.
keep on doing this!
rulez added on the 2016-11-13 20:48:52 by wysiwtf wysiwtf
The lack of transitions hurts, but apart from that: Whoa, awesome! This looks gorgeous (the clouds <3), sounds good and the design and flow is ace. Will totally watch again!
rulez added on the 2016-11-13 20:59:06 by Kylearan Kylearan
What they said.
rulez added on the 2016-11-13 21:25:29 by Alpha C Alpha C
. .
rulez added on the 2016-11-13 22:00:32 by imerso imerso
Thanks for the comments so far everyone. The criticisms about some lack of refinement is of course all true, it was only made quite quickly before the compo deadline and I wish I started it sooner. Not saying that as an excuse, judge it for what it is not what it could have been.

tomkh: At startup I render a 2d voronoi pattern to a single channel 8bit texture then use that as a displacement map for the wall. Just an optimisation I guess instead of calcing it realtime, also mixing in some texture fetches with the arithmetic gives the gpu a break and costs almost nothing.

Gargaj: I guess it is just when the text shows up? That is the only difference from the first and 3rd scenes so I assume that is the problem. I'll shoot you an email.
added on the 2016-11-14 00:54:35 by drift drift
How can anyone not love this!
rulez added on the 2016-11-14 12:29:41 by STN STN
Sweet! I really liked the sound and looks of this.
rulez added on the 2016-11-14 13:11:22 by rloaderro rloaderro
holy shit this is amazing. how you could pull this off alone is beyond me. In the middle I though it was right in the middle between our revision 64ks from 2014 and 2015 (and doing it better), but the end gave it a totally different spin. I don't think it needs "transitions", just some polish maybe - but it feels complete as it is, and is one of the best 64ks in my opinion. now come join us in a proper 64k compo :)
rulez added on the 2016-11-14 18:48:52 by cupe cupe
really nice prod.
rulez added on the 2016-11-14 19:04:52 by iks iks
Wow, what a nice intro.
rulez added on the 2016-11-14 19:14:47 by Rob Rob
Wow. So smooth. The color grading in and overall design is incredible.
rulez added on the 2016-11-15 08:44:36 by pixtur pixtur
Pardon me while I'm bathing in arguably the bloody best colourscheme I've witnessed in a 2016 production.
The composition of design, typo, colour palette, effects and music is next to perfect.
rulez added on the 2016-11-15 10:12:10 by d0DgE d0DgE
Wow, that really kick balls. Superb!
rulez added on the 2016-11-15 15:42:20 by AzzaroMWI AzzaroMWI
Lovely intro. I adore the feeling of space that's present both in the visuals and in the sound, although I think some parts could benefit from a bigger sense of scale.
rulez added on the 2016-11-15 15:52:50 by Preacher Preacher
if you'd just picked one of them and kept the overall feeling the same throughout the demo?


Very solid 64K.
Amazing work.

(also, sexy metaballs)
rulez added on the 2016-11-16 03:01:32 by wullon wullon
as smooth as a silver bullet
rulez added on the 2016-11-16 04:39:43 by T$ T$
This was really tight!
rulez added on the 2016-11-16 09:54:27 by _-_-__ _-_-__
what an excellent intro. great visuals and nice music. Effects are creative and fit perfect to the mood of the intro.
rulez added on the 2016-11-16 13:17:04 by tFt tFt
rulez added on the 2016-11-16 16:16:53 by Frequent Frequent
Missing these kind of demos. Very chilly and relaxed!
rulez added on the 2016-11-16 17:45:00 by mad mad
Drift, is it really you spying on my screen all the time? Having that hacker who steals my frames while grabbing my screen; once i pull the wire my frames are fine again! ;) And most of the effects look very much the same as what i prepared for Revision 2017 so far, mine are just way more colorful as always! ;) (You´ll see then if you haven´t already, haha!)

The prod rocks for sure!
Really really ace for a one-man-show!
More of this plz!
rulez added on the 2016-11-18 15:28:43 by ɧ4ɾɗվ. ɧ4ɾɗվ.
Decent. :)
added on the 2016-11-19 05:14:06 by AntDude AntDude
Nice stuff. Maybe next time make more content.
rulez added on the 2016-11-20 04:53:12 by rock rock
Love the skyscraper part and the nice high-res fluid effect on the spheres and ribbon over the greets.
rulez added on the 2016-11-20 15:03:52 by Claw Claw
what a nice flow!
rulez added on the 2016-11-20 22:22:00 by a-move a-move
very good
rulez added on the 2016-11-22 12:22:17 by Sir Sir
this is somekind of current design fashion it cames down to my eyes for years. the problem do not came from coders or machine power, but I feel something like it does not affect my mind as a great oldskool prod. it comes that a real blind alley is seen with technology.
added on the 2016-11-22 12:32:41 by Barti Barti
Good stuff!
rulez added on the 2016-11-22 12:47:26 by kusma kusma
rulez added on the 2016-11-24 00:41:18 by frog frog
Nice rendering, i like the waaaaaaaaalllll!
rulez added on the 2016-11-24 10:39:53 by roudoudou roudoudou
good shit
rulez added on the 2016-11-24 15:55:54 by Rork Rork
want more
rulez added on the 2016-11-24 19:56:28 by neoneye neoneye
Wow, nice scenes and nicely slow. Feels kinda cold, but comfortably so, like... winter. I especially liked the wall behind the blob, making two different appearances, and the way the triangle in the last scene is sneaking in so slowly I first thought I had eye problems ;)
rulez added on the 2016-11-26 12:04:19 by dojoe dojoe
rulez added on the 2016-11-26 17:34:13 by BoogeymanSCX BoogeymanSCX
rulez added on the 2016-11-28 10:43:18 by emha76 emha76
Most stylish! Great rendering.
rulez added on the 2016-11-30 00:10:41 by jammer jammer
nice transitions and some effects are really cool
rulez added on the 2016-11-30 16:56:04 by u2 u2
Yeah, the effects like the text rendering + reflections are quite nice.

I guess that involves somehow converting the textured font into a distance field? Or rendering to a transparent plane with the textured font for coloring?
rulez added on the 2016-12-06 04:15:50 by mudlord mudlord
Mudlord: The main scenes are raymarched first and output a bunch of buffers with depth, position, normals, and some texture information like gloss/roughness etc. Then the particles and text are rendered in a second pass using traditional polygon geometry and blended into the scene using the depth buffer information from the first pass. The reflections in the scenes with the walls are marched in screenspace as a post process using the position and normal buffers and surface roughness is used to blur the reflection based on how glossy the surface is. The reflections on the building are raymarched in the first pass because it has to reflect a lot of stuff which is off screen and do multiple bounces. Font is a texture atlas stored as a png.

It's basically a deferred rendering configuration which is commonly used in video games. I got all the info on how to do it from reading various GDC and Siggraph presentations. Real good source of info for realtime rendering techniques.
added on the 2016-12-06 08:32:53 by drift drift
Oh nice, looks like I got some reading to do :) Didn't know you could mix plain geometry with raymarching.
added on the 2016-12-06 10:11:23 by mudlord mudlord
Yeah if you just calculate your camera and all your various matrices on the cpu side then you have all the info you need to send to both the raymarching shader and the vertex shaders for polygon geometry. You then can use your ray-length which you already have from raymarching and use the camera near and far plane values to convert it to non-linear and dump it out to the depth buffer. Then you can turn on depth testing and draw some polygons and they will automagically clip into the existing scene. Hardest part is setting up all the matrices for perspective projection and camera which still confuses me but once you get it working it's pretty neat.

If you email me I can send you some info and links about it.
added on the 2016-12-06 11:06:03 by drift drift
this is very good
rulez added on the 2016-12-16 11:44:30 by EviL EviL
At first i thought: "okaysh demo". Then I saw that it's "40k". That blew me away!
rulez added on the 2016-12-16 12:43:35 by xTr1m xTr1m
nice !
rulez added on the 2016-12-19 14:30:33 by parralleldxv parralleldxv
I was getting the same errors as Gargaj. AM FirePro W7100.

Mad prod though. You're really good at making me feel bad and lazy XD
rulez added on the 2016-12-22 02:23:27 by squeakyneb squeakyneb
dude that music. so smooth and fits the symmetry of some scenes so well!! on a trip now..........
rulez added on the 2016-12-31 01:18:33 by neoman neoman
Really polished in all aspects. Top-notch intro!
rulez added on the 2017-01-01 19:12:39 by raer raer
rulez added on the 2017-01-03 17:28:12 by BackSpace BackSpace
I really liked the style and pacing. Beautiful!
rulez added on the 2017-01-21 14:57:55 by Ps0ke Ps0ke
lookin good
rulez added on the 2018-05-16 09:23:27 by Flashira Flashira
This is a great piece of art. Really smooth flow and the visuals fit perfectly into the chilled tune, well done effects also!
rulez added on the 2018-11-30 08:09:18 by deepr deepr
so great
pretty cool! maybe a little rough around the edges, but it does its thing well.
rulez added on the 2022-04-03 18:52:13 by wrighter wrighter
I love this. More please
rulez added on the 2022-04-13 11:58:02 by nytrik nytrik
Yes, drift come back, make more.
added on the 2022-04-13 15:23:17 by leGend leGend

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