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Into the Shadows by Triton
platform :
type :
release date : 1995
  • 61
  • 7
  • 0
popularity : 72%
  • 0.90
alltime top: #978
added on the 2001-06-07 02:26:06 by fractalgp fractalgp

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a character demo from a game triton was working on, which was later cancelled. its lightyears ahead of quake as far as I can see (quake was released 1996, this demo 1995). it refused to play music on my gus today, and I don't remember how it sounded, although I'm quite certain it was good :)
rulez added on the 2001-06-07 02:29:27 by fractalgp fractalgp
Ah, Into The Shadows, the game that could've made Triton millions if they just knew how to produce and market it. Oh well, I'm just they're doing fine! :)
added on the 2001-06-07 03:01:21 by phoenix phoenix
Um. Make that "I'm sure they're doing just fine". (wasted glop)
added on the 2001-06-07 03:02:49 by phoenix phoenix
actually, they're about to release "Enclave" on Xbox and PC
added on the 2001-06-07 03:11:34 by fractalgp fractalgp
Cool! I haven't seen this one in a long while! If I remember correctly, it had some nice shadow-casting routines etc. and it still ran OK on my 486 (or maybe I had my P90, but still..) back then - that's some nice code.
rulez added on the 2001-06-07 09:00:13 by Sdw Sdw
never got it to work on my box.

But people: this is a GAME demo. I know Triton is/was a scene group, but if this is gonna lead to reviews of Jazz Jackrabbit or Zone 66, I'm gonna be reeeeally disappointed =)
added on the 2001-07-31 17:54:54 by Shifter Shifter
this one was surely a quake killer... wicked code in here!

i agree on the fact that it was a game demo but it's a realtime, non-interactive 3D show ain't it? so we could then ban 99.9% of todays demos!! :)
rulez added on the 2001-11-21 18:37:43 by brioche brioche
Anyway, the reason it never got finished was because their publisher (Scavenger) went belly-up.
added on the 2001-11-21 18:43:15 by sagacity sagacity
I remember running this on my 486, and being totally amazed...
Too bad the game never got released.
rulez added on the 2002-12-21 22:24:27 by Scali Scali
yeah this one is so great =) it worked on my 486 too, Starbreeze is fuckn awesome, I saw some documentary about the a few weeks ago but none of the old leetos was there, but I think I spotted lizardking somewhere
rulez added on the 2003-03-02 19:35:34 by Dubmood Dubmood
It's a pitty that one of the coders is still fighting to release a game under the Starbreeze company and there were still cancels of it's games as I have read, again because of financial reasons. And definiteally a shame this technicall masterpiece was canceled near the end :(
rulez added on the 2003-03-02 19:40:53 by Optimus Optimus
Nice shadows! Total jaw dropper of it's time.
rulez added on the 2004-02-13 13:00:10 by vgo vgo
It's really sad that quake killer never came out.
rulez added on the 2004-02-13 13:30:04 by p01 p01
This was a pretty cool gamedemo, even though I don't think it would've be a quake killer...

But too bad it did get finished...
rulez added on the 2004-04-27 14:41:29 by d3pth d3pth
rulez added on the 2004-12-03 05:27:01 by Mr Twist Laser Mr Twist Laser
Fantastic back then!
rulez added on the 2005-05-04 01:14:10 by Zplex Zplex
Unbelievable back then
rulez added on the 2005-05-04 01:30:09 by Preacher Preacher
1995 - Wicked.
rulez added on the 2005-07-08 20:06:33 by ALiEN^bf ALiEN^bf
It should be noted that the reason its publisher (Scavenger) went belly-up is because Scavenger's distributor (GT Interactive) never paid it for Scorcher or Amok. They ran for about 2 or 3 years with literally NO income, and then went under and GT kept all their money.
Hello all! when some needs the video, i mean video file send me an email at wuzzn@gmx.net with subject "into the shadows video file". i have done it with my digicam and add the sound extra with better quality than the soundquality of my cam. the video is 40meg. grettings wuzzn
rulez added on the 2006-02-04 23:14:23 by Wuzzn Wuzzn
wuzzn why dont you upload it to scene.org once?
amazing thing back then
rulez added on the 2007-10-20 10:54:36 by toxie toxie
I was stunned the first time I saw it.
rulez added on the 2007-10-23 15:20:40 by Alain Alain
The skeleton part is really amazing - as is the hole thing
rulez added on the 2008-02-14 22:54:47 by zefyros zefyros
really very good O_O
plus what optimus&p01 said
rulez added on the 2008-02-14 23:07:32 by gentleman gentleman
rulez added on the 2008-06-12 19:53:12 by Yaroze Yaroze
Seems like we've missed something potentially epic in the mid-1990s, surely would've blown me away.
rulez added on the 2008-09-17 23:13:22 by Alpha C Alpha C
yea. stunning at that time
rulez added on the 2008-12-25 14:01:16 by rudi rudi
they had problems with publishers... they could have kicked ass
rulez added on the 2009-05-16 00:16:04 by thec thec
I think that this could have changed the gaming hitory pretty much, back then.
rulez added on the 2009-05-16 00:49:31 by Frost Frost
rulez added on the 2009-08-10 20:22:57 by texel texel
Pretty good.
rulez added on the 2009-09-20 19:30:57 by Jakim Jakim
rulez added on the 2009-10-10 13:50:05 by relias abardon relias abardon
Really nice tech and artwork.
rulez added on the 2010-05-03 23:06:23 by elmindreda elmindreda
This one blew me away when I first saw it. This would have accelerated expectations at the time if developed further.
rulez added on the 2010-05-27 01:24:57 by velusip velusip
How come I was never able to run this?
added on the 2010-05-27 01:34:55 by raer raer
Starts, but hangs in DOSBox 0.74... :(
added on the 2010-05-27 02:16:58 by raer raer
Oh yeah. EXE lookes packed or encrypted or something.
added on the 2010-05-27 02:17:48 by raer raer
rulez added on the 2010-05-27 04:33:46 by bdk bdk
Uploaded to youtube: http://www.youtube.com/watch?v=aC7WFHvz_Dw
rulez added on the 2010-05-27 09:43:45 by ltk_tscc ltk_tscc
I remember that game-demo was the better code ever when it was released, better than all commercial games of the same era.
rulez added on the 2010-05-27 10:05:53 by rez rez
I'd love to make a proper resolution/encoded video, but sadly I can't run it... :'(
Does anyone have more info about compression encryption or is it just their own DOS extender that is at the start of the file?
added on the 2010-05-27 10:19:04 by raer raer
It is compressed with "PKLITE". Still doesn't run after unpacking though... DOSBox complains about "Invalid link state 5800 when reconfiguring MCB chain"
added on the 2010-05-28 15:18:11 by raer raer
holy shit... 1995?
rulez added on the 2010-05-28 15:36:24 by Saga Musix Saga Musix
optimized to the bone (which is visible in several different ways) - but very cool
rulez added on the 2010-05-28 15:52:45 by superplek superplek
Unbelievable for its time. Rock solid mentorization. Flawless.
rulez added on the 2010-05-28 15:59:17 by decipher decipher
holy shit, this is very nice
rulez added on the 2010-05-28 16:09:01 by src src
Kool. Pitty it never became a full game.

The Skeleton seems to be drunk btw :)(
rulez added on the 2010-06-08 13:00:16 by tFt tFt
Agreed, was particularly impressive at the time.
rulez added on the 2010-06-08 21:04:02 by Dbug Dbug
This demo supposedly works with some special build of dosbox (and/or the megabuild?).
Other than that, it's just really amazing what they pulled off in 1995 ... visually this certainly is on par with quake. I think I've read somewhere that the gameworld was only supposed to be 2.5D.
Either way, shame this never made it to a full game/playable demo.
rulez added on the 2010-06-16 20:54:18 by shock__ shock__
Would have been a classic, great game.

Blow me literally away. It's amazing to watch old demos drunk and get inspiration from them.

rulez added on the 2010-08-01 20:18:23 by mrp- mrp-
awesome :), to bad it never got to be a full game :(
rulez added on the 2010-10-12 16:29:52 by Queen_Luna Queen_Luna
WTF?! Starbreeze ftw!
rulez added on the 2011-03-25 02:55:09 by ɧ4ɾɗվ. ɧ4ɾɗվ.
I'm really impressed by how natural the character's motion is.
rulez added on the 2011-03-25 04:13:05 by ferris ferris
I remember when I saw this the first time, it really made me drop my jaw! And not just me!!
For me a evergreen of great software 3D rendering of its time, way ahead of any commercial software!
rulez added on the 2011-03-25 07:50:18 by Apollo Apollo
By the way, you can get it to run under DosBox v0.73 if you download the patch from here: http://pferrie2.tripod.com/misc/dosbox.htm.
Segfault is then gone and all 4 characters are presented, not just 3 like in the DosBox hack!
added on the 2011-03-25 08:19:42 by Apollo Apollo
looks great
rulez added on the 2011-06-26 09:03:09 by phobium phobium
Had this been finished in 1995 and released, Quake would be just another game.
rulez added on the 2012-02-13 07:09:05 by Negostrike Negostrike
the best
rulez added on the 2012-02-24 14:36:38 by cce cce
I was finally able to watch this using the EXE from the DOSBox forum thread and the patch from Peter Ferrie, and it looks great. Sad that this never made it into a game...
rulez added on the 2013-03-21 14:23:49 by raer raer
rulez added on the 2013-07-09 07:53:17 by sensenstahl sensenstahl
rulez added on the 2014-05-11 02:13:52 by bitl bitl
Brilliant stuff for '95.
rulez added on the 2014-09-14 10:54:46 by tomaes tomaes
Why we see only engine demo, not game?
rulez added on the 2014-09-14 11:08:58 by g0blinish g0blinish
What tomaes said.
rulez added on the 2014-12-31 19:20:39 by Emod Emod
a pitty it got cancelled
added on the 2015-01-05 21:49:25 by T$ T$
Does anybody know who to contact for the source code of this demo?
I'd love to peek into the code. This looks so stunning.

Really would have made literally millions back then in 1995. I'm actually still drooling over the graphics and the awesome character animations.

Would have kicked Tomb Raider and Resident Evil right out of the ring with the right finishing =)
rulez added on the 2016-04-22 03:56:57 by pixman pixman
Screenshots from the actual game:
rulez added on the 2016-12-29 06:22:37 by dex46... dex46...
Performance is ok'ish,
I can see on a Pentium 125 MHz that it doesn't run perfectly smooth in some scenes anymore. But hey September 1995 :-). A month later Hexen was released.
rulez added on the 2017-02-21 03:10:09 by enigma enigma
didn't age well, but a fun twist on demos
rulez added on the 2018-01-17 14:34:50 by nagz nagz
...what DBug said ;-)
rulez added on the 2019-12-27 19:29:58 by RufUsul RufUsul
Great tech demo, too bad the game never came out.
rulez added on the 2020-12-17 13:31:44 by venex venex
i remember how impressive it was back in days

truely nice piece of code
rulez added on the 2024-02-09 08:58:48 by roudoudou roudoudou
rulez added on the 2024-02-12 21:34:46 by Frequent Frequent
Performance is ok'ish,
I can see on a Pentium 125 MHz that it doesn't run perfectly smooth in some scenes anymore. But hey September 1995 :-). A month later Hexen was released.

Descent was released in march 95, full 3D persp corrected (but not skeletal animation)
added on the 2024-05-03 08:09:49 by roudoudou roudoudou

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