sega 32x demo tape by Zyrinx & Lemon | ||||||||
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popularity : 72% |
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alltime top: #737 |
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added on the 2003-08-20 19:23:16 by jmagic |
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comments
Very nice... But the last 2 minutes in the video is just blankblankblank.
fragment, it's my amazing capture skills... too lazy to crop it.... the tape ends with that next level blaa blaa...
wow, that's a collector!
I didn't knew the SEGA32 was that powerfull.
A chance for you that you haven't recorded that demo on a porn movie. You may have been compromised by the blank at the end. :p
I didn't knew the SEGA32 was that powerfull.
A chance for you that you haven't recorded that demo on a porn movie. You may have been compromised by the blank at the end. :p
Yes, this really rocks. When I saw, the demo was made by the group, which made the gamedemo/-beta "Hardwired" for the Mega Drive/Genesis, I knew this will rock. But what I saw was even better. But personally I think, there is much more power in the 32X. --- I want the rom to see this demo in realtime and live on my 32X.
Nice to finally have some 32x stuff on pouet. Even if it's very ad-tech-3d-demo-company style (Zyrinx was a game dev team which consisted of some ex-demosceners...).
fucking ace
super good stuff..
I didn't know the 32x could do stuff like that. Reminds me of too many amiga tech demos :)
And I think it's been too long since anyone used a good voxel engine...
And I think it's been too long since anyone used a good voxel engine...
cool :) I hadnt even heard about this machine.. Tech specs below. It had hw accel in 94
http://dextremes.com/genesis/gen-spec.html#32x
http://dextremes.com/genesis/gen-spec.html#32x
quite cool :) i guess there weren't many games that actually used even half of the machine's potential.
good demonstration of the power of the ill-fated 32X. Despite being a technical showreel, it has a distinctive demo look... I particularly like the voxel part at the end :)
WE NEED A NEW UNITY!
mazette
Cool! i had (probably still have) a 32X and didn't know it could do that sort of shit!
i love sega!
they always knew how to produce great hardware!
and great demonstration of the hw, btw. ;)
they always knew how to produce great hardware!
and great demonstration of the hw, btw. ;)
Zyrinx was basically crionics (the spy, deftronics, murphy etc) + kyd/balle aka the makers of hardwired :-)... some of them now work on the big "hitman" series of games.
The most impressive game done by them tho' imho would be subterrania for the mega-drive. It has a very neat soundsystem that enabled jesper kyd to compose in 44khz fm music instead of the standard 11khz (i think) for mega drive.Everything else is also exelent. Check it out!
The most impressive game done by them tho' imho would be subterrania for the mega-drive. It has a very neat soundsystem that enabled jesper kyd to compose in 44khz fm music instead of the standard 11khz (i think) for mega drive.Everything else is also exelent. Check it out!
Mark: in the thrashbin?
You are my hero!
BTW.-..i like very much this demo...the 32X hardware was powerful, indeed.
You are my hero!
BTW.-..i like very much this demo...the 32X hardware was powerful, indeed.
Music
I always suspected zyrinx of being demosceners, but I never put them together with the hardwired demos until now. Kyd, too.
Almost as good as PS1, And was released at the same time... weird.
this is demo, this is cool
good demo. some of the voxels are very pretty. and the rest is top notch too. cutting edge for that day. put to good use. hardwired makers rule!
Wow! Never knew the 32X can do such stuff! Actually I had never seen a 32X in real life to know :)
Rocks, just saw that video whilst searching for AMOK Reviews. A Sega Saturn game (originally for the 32x. You can even see some voxelstuff right from the game in the Demo) by the same team.
wow!
Very impressive stuff, I did some homebrew on 32x and there is really a gap between THIS and the system sheets...
Were the lens flare effects made with photoshop? You worked in paletized mode or 15bit mode for your vorxels?
Hannibal, I'm very impressed, we would be very happy if you come across a segadev board to leave a message :) (sorry for the off topic, seems i cannot contact you other way).
Were the lens flare effects made with photoshop? You worked in paletized mode or 15bit mode for your vorxels?
Hannibal, I'm very impressed, we would be very happy if you come across a segadev board to leave a message :) (sorry for the off topic, seems i cannot contact you other way).
nice
well done!
great 3D models
great sound
great 3D models
great sound
cool shit!
Really nice.
damn this was pulled off nicely.
HOW!?!?!??
sega32x is a double risc cpu upgrade for the megadrive, don't confuse this with the standard platform...
not that this is bad stuff in any way, certainly not for those days :)
not that this is bad stuff in any way, certainly not for those days :)
cool. camera movements in the beginning is top ace
Cool.
great demo on the great 2 processor hardware!
I would love to have the rom. This is certainly a lot more impressive than I expected, as I didn't know the machine was capable of that. The camera movements are also pretty nice.
Manko: nice finding. Didn't remember that the 32X was capable of doing texture mapping.
Cool stuff.
This is cool! Extra plus for the almost archaeological "Found on a VHS"-factor! :)
@keops: texture mapping had to be done via the CPU. and the stunning thing: according to some developers the 32x could do faster texture mapping on the CPU than the Saturn via hardware!
this definately was the best demo of 1995
unity
one of the scenes looks exactly like one scene from fruitkitchen/silents :D
Graphics, design, zero polys and shaders.
Very 1995.
Very 1995.
looks cool!
oswald, id dare to say they are exact same 3d scene ;)
1995
Nice, congrats!
wow, thumps up for coding a multiprocessor demo in 1995! I really love the code and design.
Amok was a great game btw.
Hannibal rules!
Amok was a great game btw.
Hannibal rules!
omg commercial, thumb down
impressive.
This is just...wow
awesome :D
nice.
very nice
Quite a 'WOW'-engine.
wow
w00t! that RULEZ! :D
yeah this was so nice back then
Great!
great
wish I could buy a 32x..
32X - an addon gone HORRIBLY wrong.
Now I understand HOW horribly wrong it went - but I'm not really sure whether it really can process polygons that quickly.
Now I understand HOW horribly wrong it went - but I'm not really sure whether it really can process polygons that quickly.
Great engine. Great gfx&music. Great demo!!
was groo involved?
this is the real deal!
Many polys, zero shaders
style and music... just great!
Impressive!!!
Man I wish we had access to the binary!!!
awesome. now go back in time and make games for the 32X ^^
This is pretty rad. No idea the 32x was capable of this.
music vote.
Impressive!
A-mazing! Pity it was just at the time when the 32x was singing its swan's song...
nice one
Nice relic from the past
I'm not sure if anyone who can answer the question will see this, but here I go. I have recently been playing the Saturn game Scorcher which was mentioned by Hannibal above and I noticed that the game's manual mentions graphics options (including a cool-sounding wireframe mode) but these options are nowhere to be found in the game. I haven't found any info online about this yet, so I'm hoping someone who was close to the developers would know something about it. Can anyone help?
In any case the graphics of Scorcher are awesome, and this 32X demo reel is amazing. It's such a shame that the ROM has been lost forever (or has it?).
In any case the graphics of Scorcher are awesome, and this 32X demo reel is amazing. It's such a shame that the ROM has been lost forever (or has it?).
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if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
also, sorry for the microsoft format, but its the best my pc can do :)