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Tiny Invaders by Abyss [web]
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screenshot added by Pink on 2020-04-25 14:29:16
platform :
type :
release date : april 2020
  • 14
  • 7
  • 0
popularity : 64%
 64%
  • 0.67
alltime top: #6207
added on the 2020-04-25 14:29:16 by Pink Pink

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A tiny Space Invaders clone. Done two years ago but not released until yet.
added on the 2020-04-25 14:31:18 by Pink Pink
Nice!
rulez added on the 2020-04-25 16:13:27 by Dma-Sc Dma-Sc
Great! It feels like the arcade.
rulez added on the 2020-04-25 16:13:55 by ham ham
good
rulez added on the 2020-04-25 16:59:00 by SiR SiR
Space Invader(s) for ever!!!

I love how you managed to incorporate some Japanese-way features/action into this game. One can immediately see you, Pink, have a console/japanese games experience!

Ha! A couple of years ago I had an idea to design.make a Space Invaders Amiga crack/intro. Unfortunately, have not found a way (coder, time...) to do it, yet ;).
rulez added on the 2020-04-25 17:09:35 by sim sim
@Pink:
A bug? After finishing 2nd stage, I was about to start the third, but... all of a sudden I was aborted to the main screen with no "game over nor nothing".
Lost only 1 life, had 3 bullets and 1 speed.
added on the 2020-04-25 17:13:43 by sim sim
Once again Sim here ;):
Would be great, after a few seconds of these good "main-theme" noizes, have a tune in the same ambient, with nice base \o/!
added on the 2020-04-25 17:18:11 by sim sim
Nice!
rulez added on the 2020-04-25 19:53:17 by baah baah
Greatest !!!
rulez added on the 2020-04-25 20:33:26 by Black Dragon Black Dragon
Yep
rulez added on the 2020-04-25 21:16:38 by Serpent Serpent
Nice "Space Invaders" version for the Amiga. One question, has this game only about six or seven levels? Cause today i played it and when i finished level six oder seven (i don't remember exactly) i suddenly was in the game-menue again, so my game was over. Normal or some kind of bug?
rulez added on the 2020-04-26 02:26:34 by AW87 AW87
Might be a bug? I had the same happen even earlier (getting thrown back to the start screen), maybe after 3 levels. A bummer because the game is very enjoyable.
Also there were some blue pixels stuck at the bottom occasionally which might have been a bug on a1200? Crashed on 060 but worked after disabling the accelerator.
rulez added on the 2020-04-26 10:16:54 by dodke dodke
It's really nice. I like the wave effect on the invaders, it gives a lot more life to the actual game.
rulez added on the 2020-04-26 11:39:33 by micdune micdune
Respect
added on the 2020-04-26 20:34:38 by Corial Corial
Classic!! Works good on my Amiga 1200 :)
rulez added on the 2020-04-27 01:56:43 by nikosidis nikosidis
Quote:
Might be a bug? I had the same happen even earlier (getting thrown back to the start screen), maybe after 3 levels. A bummer because the game is very enjoyable.


Maybe, and i hope for this, there is a chance of a V1.1, which had the problems fixed?
added on the 2020-04-27 22:51:49 by AW87 AW87
Quote:
Quote:
Might be a bug? I had the same happen even earlier (getting thrown back to the start screen), maybe after 3 levels. A bummer because the game is very enjoyable.


Maybe, and i hope for this, there is a chance of a V1.1, which had the problems fixed?


Thanks for letting me know. If i find some time (and the cause of the bug) i will do an update :)
added on the 2020-04-28 09:34:35 by Pink Pink
Quote:
It's really nice. I like the wave effect on the invaders, it gives a lot more life to the actual game.


Cool you spotted that :) As i blit always a whole line of invaders it took no extra time.
added on the 2020-04-28 09:37:17 by Pink Pink
Quote:
Quote:
It's really nice. I like the wave effect on the invaders, it gives a lot more life to the actual game.


Cool you spotted that :) As i blit always a whole line of invaders it took no extra time.

As I wrote:
(...)managed to incorporate some Japanese-way features/action into this game(...).
(sight)
added on the 2020-04-28 11:05:38 by sim sim
I've found the game-killing bug. So long as you don't lose a life, you can carry on forever (well, I've made it as far as Round 11 at any rate). But as soon as you do, you automatically lose another one at the start of every subsequent screen (and obviously when it's your last one then the game ends before the wave starts).

Also, a couple more bugs - the game only scores up to 4 digits and it's not that hard to score 10,000+, even though you actually get 0 points for UFOs rather than the 300 it claims :D
added on the 2020-04-30 00:55:55 by Stuey Stuey
Also some box art :)

http://worldofstuart.excellentcontent.com/uploads/tinyamigas.jpg
added on the 2020-04-30 00:57:40 by Stuey Stuey
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added on the 2020-04-30 00:58:06 by Stuey Stuey
Hahaha, nice T.I. bezel, dude ^^.
added on the 2020-04-30 01:02:06 by sim sim
Great little game, wish the bugs to be fixed though :) But why use .zip ? It looses all file attributes when unzipped on the Amiga.. Use Lha/Lzx please ..
rulez added on the 2020-04-30 01:36:35 by kRiZ^cMz kRiZ^cMz
Btw Ross made a rough patch to fix the issues with the crashes : Ross Patch and Floppy image.

Follow the thread @ EAB.
added on the 2020-04-30 17:35:38 by kRiZ^cMz kRiZ^cMz
Thx for the link kRiZ! =)
added on the 2020-05-13 19:16:35 by sim sim
Phew, luckily Amiga doesn't slowdown with this one :) A very, very, very little game but thumb up just for the fun ;-)
Nice clone and fun to play!
rulez added on the 2020-05-23 16:33:42 by hfr hfr
It is a nice feat.
added on the 2021-04-04 10:18:23 by mailman mailman
Nonsense. If you are writing a classic game, show how it could look on the Amiga, and don't make a primitive with a copper..
added on the 2022-08-22 22:43:33 by aGGreSSor aGGreSSor

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