PreTracker 1.5 by Abyss [web] | ||||||||
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popularity : 66% |
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alltime top: #4347 |
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added on the 2022-04-26 17:13:37 by Pink |
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Finally! Thank you!
Wheee!
I'll take some of that!
Cool
Replay is taking 10k *packed* and too much raster time on a 68000.
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Replay is taking 10k *packed* and too much raster time on a 68000.
I know, a real sucker. Nothing that Leonard can't fix (hopefully) ;) Wasn't ready for GERP unfortunately.
<3
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If you need a very fast and small replayer then Pretracker is not the right choice. Cinter is much better for that. Pretracker is good for very small tunes and to create sounds that add new flavours to Amiga music. However, some fine 50hz OCS games and intros are using the replayer, so it seems at least useable.
Still, it wouldn't be the demoscene if there wasn't room for improvement (the replayer is still C code right? With lots of multiplications?). The biggest problem is the jitter of the replayer (in the sense of required CPU time).
Anyway, it would be really cool if you could provide an alternative binary that only does the sample calculation, as you're probably not willing to provide a source.
Yes!
hey Pink, nice to see that you're still alive and holding up the tracker candle !
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The output of the sample creation part itself can't be used with a Protracker styled replayer. The sounds of Pretracker can't be recreated with it. Protracker is missing the wavetable synthesis, the adsr, the instrument pattern, the 5 octaves and so on..
But a LightSpeedPlayer derivate can use it. That's the point.
<3
Tools are beautiful
All in one a nice prod. It would certainly be desirable and interesting to publish the complete replayer in C/C++, among other things, so the replayer is not only bounded to 680x0 - and could be used on other platforms too.
At the same time, some people here could try to optimize the replayer with regard to raster lines/CPU ussage/compiled size - and possibly throw out unneeded (effects) routines in their productions to create smaller productions.
At the same time, some people here could try to optimize the replayer with regard to raster lines/CPU ussage/compiled size - and possibly throw out unneeded (effects) routines in their productions to create smaller productions.
tool thumbs
Great tool I appreciate to work with. +1 for subsongs.
Nice
A really interesting sound and a powerful alternative to amigaklang. the quality of the tracks I've heard so far is incredible!!!! Now i just need to have some free time to play with it for a while... hopefully soon ;)
Awesome!
Pink - Cold and Tired one love guys. It's amazing
Pink - Cold and Tired one love guys. It's amazing
Neat!
Can't wait to try this out. I remember getting a copy of a pre alpha version at TP94 (if i remember correct). . :)
Well done! I love the music that's being produced with this!
I think I remember some old Amiga software also called pretracker. For creating samples from modules? Not sure.
I think I remember some old Amiga software also called pretracker. For creating samples from modules? Not sure.
Great update! Appreciate it!
great tool as usual from Pink :) Is there a xmplay replayer around ?
On Win10k don't work. SDL prod and closed source? Was this serious now?
Another editor is of no interest to anyone if it doesn't appear everywhere: AmigaOS 3.2.1, AmigaOS 4.2, MorphOS, AROS, Linux, Android
Just because there is an open MilkyTracker!
Another editor is of no interest to anyone if it doesn't appear everywhere: AmigaOS 3.2.1, AmigaOS 4.2, MorphOS, AROS, Linux, Android
Just because there is an open MilkyTracker!
Nice tool, but too bad there is no replay library available to play it on other players (eagle player, xmplay...) so mostly a waste of tooling :(
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Replay is taking 10k *packed* and too much raster time on a 68000.
Here's the cure: Raspberry Casket Pretracker replayer.
Twice the speed, half the size (packed). Comes with source code.
Oh good work platon!
<3
Hi, is it possible to save instruments such as Hively tracker, or do you have to always create new instruments?
PreTracker files can now be played in rePlayer (as an UADE player)
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Used by Abyss in 'Coda', 'Preschool', 'Tinyus', 'Tiny Bobble', 'Wrong Way Driver' and 'Tiny Galaga'.
New in Version 1.5
-Gamedev support (up to 31 Sub Songs, up to 31 Sound Fx)
- Loop crossfade
- Easier loop setup (press the gear icon)
- New ASM / C replayer with support for subsongs/sfx, global volume.
- Many editor bugfixes
- New demo songs included