GBA-NICCC
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added on the 2020-08-31 20:52:33 by GValiente |
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comments
any difference (for the better) from https://www.pouet.net/prod.php?which=1575 ?
added on the 2020-08-31 21:34:06 by 100bit
i'm so sorry, fix0red linku
ah, ye, better performance but too big romfile... dunno, a motivational thumb.
awesome
coolio... when you think all was done... :D
GBA
link updated. I put the file to untergrund.net. simply delete "_update" from the filename in the link to dl the original submitted version.
nice
I don't see the original scene1.bin anywhere in ROM or RAM w/ the mGBA debugger though :P (or mabye I just can't see)
The sprite raste trickery alone deserves a thumb, though
The sprite raste trickery alone deserves a thumb, though
Always nice to see some NICCC stuff :) Well done!
nice
Quote:
I did this because I wanted to prove if it was possible to fill the screen with sprites written in H-Blank at 60FPS. And it worked! I think this is the fastest way to draw flat polygons on the GBA.
Cool, I was thinking about doing similar stuff inspired by the rubber cube challenge a while ago, but never got around to actually try something out.
Abusing background and sprite hardware to rasterize polygons I mean.
A neat idea, yeah :)
cool approach
Decent. :)
Wonderful to see antialiasing on the Game Boy Advance!
Huh wow! Seems that lotta 60fps flat polys are possible.. Crazy..
Kind of funny that somebody decided to port it to the GBA when Oxygene themselves already did it. Oh well atleast this one's faster and has the music.
Great port! Always thought about drawing colored and flat-shaded polys as sprites, but never got to try it out.
Nice! No idea how I missed this one. Must have taken it as a re-release of the old oxygen one, but this one is *fast* and smooth!. Brilliant idea to use sprites for the rasterizer.
mandatory thumb up
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STNICC now on GBA, just saw this for ths first time in the Lullaby 2023 Online Party demoshow tonight
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