Chlorella by DuskWave
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popularity : 54% |
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alltime top: #67159 |
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added on the 2019-09-01 16:54:40 by 100bit |
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comments
No! Bad pacing, uninteresting "effects", buggy AMOS code.
sucks added on the 2019-09-01 17:06:11 by StingRay
Ouch! :(
Everynoe starts from something, this is second production made by Domel, so give him a chance... Maybe next one will be better. This one is interesting, but code is inperfect, there is a place for improvements. I'm waiting for his next production. Really. Nobody was perfect at first shoot.
This is awful! AMOS is NOT viable as a Demoscene development tool. Whoever thought it was is delusional.
Yeah, better luck with your next prod as this wasn't very good :)
Says the guy who has never produced anything himself...
Quote:
AMOS is NOT viable as a Demoscene development tool.
Says the guy who has never produced anything himself...
Check Syntex productions for some clever use of AMOS. Anyways, you don't need much computing power to achieve proper music sync and transitions, this is a question of polishing and design. AMOS is totally enough to push values to copper, blitter and sprite registers. Won't unlock the full power of the beast, but this is already a good start.
You'll get there Domel, go for it!
You'll get there Domel, go for it!
Quite bad yes but let's see next productions.
uh oh.....
A snout for courage.
Quote:
Yeah, better luck with your next prod as this wasn't very good :)
Quote:AMOS is NOT viable as a Demoscene development tool.
Says the guy who has never produced anything himself...
I've made three games with AMOS, back in the day.
Congratulations on completing the production, good luck with the next ones! :)
When is next Xenium and how do I fuck everyone up with some of my old effects lying around :)
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