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terrarium by Eos
[nfo]
screenshot added by fizzer on 2019-08-03 20:44:11
platform :
type :
release date : august 2019
release party : Assembly 2019
compo : pc 4k
ranked : 2nd
  • 65
  • 5
  • 0
popularity : 67%
 67%
  • 0.93
  • 1
alltime top: #1585
  • fizzer fizzer [code, graphics]
  • noby noby [Music, additional design]
added on the 2019-08-03 20:44:11 by fizzer fizzer

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Looks and sounds nice but I was hoping it'd go somewhere :/
rulez added on the 2019-08-03 21:00:07 by Gargaj Gargaj
i dont think this is supposed to "go anywhere"
its just a nice render to a nice music in 4k and does just what it should.
probably even win the compo
rulez added on the 2019-08-03 21:43:12 by wysiwtf wysiwtf
great
rulez added on the 2019-08-03 21:55:35 by q^nonoil q^nonoil
was nice
rulez added on the 2019-08-03 21:57:43 by Optimus Optimus
Too great to be captured :P
rulez added on the 2019-08-03 22:40:21 by slerpy slerpy
Shiny. With a really cool and well crafted track. Could\should be the winner..
rulez added on the 2019-08-03 22:41:55 by Virgill Virgill
Shiny. With a really cool and well crafted track. Could\should be the winner..
rulez added on the 2019-08-03 22:41:55 by Virgill Virgill
Oops, double thumb ftw. Leet haxxor skills.
added on the 2019-08-03 22:50:37 by Virgill Virgill
<3
rulez added on the 2019-08-03 22:52:43 by LJ LJ
Pretty <3
rulez added on the 2019-08-03 23:46:57 by Saga Musix Saga Musix
Nice effect, a bit different from the norm 4k which is a good thing, a few subtle transitions and progresses on nicely.
rulez added on the 2019-08-03 23:56:24 by dv$ dv$
Great stuff
rulez added on the 2019-08-04 00:34:32 by yzi yzi
<3
rulez added on the 2019-08-04 00:39:55 by neoman neoman
I don't know how it's made and it's amazing!
rulez added on the 2019-08-04 01:17:21 by provod provod
Noby+Fizzer ftw!
rulez added on the 2019-08-04 01:42:20 by BoyC BoyC
great stuff
rulez added on the 2019-08-04 02:01:08 by psenough psenough
I'll just go with virgill here ;)
rulez added on the 2019-08-04 02:13:55 by gopher gopher
What Gargaj said
rulez added on the 2019-08-04 08:43:13 by wullon wullon
nice
rulez added on the 2019-08-04 13:41:45 by SiR SiR
Pretty!
rulez added on the 2019-08-04 14:21:32 by algorias algorias
Soo pretty
rulez added on the 2019-08-04 15:31:47 by cce cce
there's a youtube video by assemblytv available: https://www.youtube.com/watch?v=xLN3mTRlugs

NOTE: this capture still has a slight audio/video sync issue and the sound is in mono... we'll make a better capture soon-ish
added on the 2019-08-04 15:54:35 by noby noby
slick and smooth :3
rulez added on the 2019-08-04 16:11:35 by wbcbz7 wbcbz7
Odd. The .exe seemd to miss the last 'r' of fizzer but the capture didn't.
Anyway: very nice! Loved the part where it seems kinda 2d, like a spectrum analyser of sorts.
rulez added on the 2019-08-04 22:16:17 by numtek numtek
Neat stuff!
rulez added on the 2019-08-04 23:19:46 by Daniel Daniel
I'm assuming we're seeing actual polygons or at least generated geometry? And that's something that always needs more love in 4k.
rulez added on the 2019-08-05 08:47:51 by Trilkk Trilkk
Some of the cuts felt weird, but it's so sparkly and pretty, I love it :D
rulez added on the 2019-08-05 09:24:28 by cpdt cpdt
Quote:
Looks and sounds nice but I was hoping it'd go somewhere :/


it Did go somewhere.. right into the list of my favorite 4ks. holy sh*t!
rulez added on the 2019-08-05 10:14:18 by nagz nagz
@Trilkk: There is not a single polygon here, not even to display the colourprocessed result. You're seeing ~67 million pixels being additively plotted per frame, which is enough to produce depth-of-field, glow, and motion blur effects all in one pass by use of jittering. The plotting is done by a compute shader, with the imageAtomicAdd function. This is extremely fast in comparison to billboards.
rulez added on the 2019-08-05 11:26:58 by fizzer fizzer
Damn, sorry for the selfvote. That's the first time I ever made that mistake...
added on the 2019-08-05 11:27:41 by fizzer fizzer
If you give a good explanation of techniques, I guess selfvote is an acceptable prize to pay. That was interesting, thanks.
added on the 2019-08-05 11:31:37 by Trilkk Trilkk
Ene of the (few) highlights for me from Assembly this year.

A nice ambient intro with great visuals.
Noby again did some really great music, although I would have preferred a better clap/snare (I haven't worked with 4Klang, so maybe there's a good reason for this :) )

Thanks and respects for delivering quality stuff!
rulez added on the 2019-08-05 12:07:17 by Puryx Puryx
Beautiful stuff.
rulez added on the 2019-08-05 13:34:28 by DickThunder DickThunder
Looks great, and sounds like a neat little implementation :)

Is the blurry look a result of a jittered blur, is it a result of particle placement, a tweakable fall-of function (soft bokeh-shape)... or something else?
rulez added on the 2019-08-05 13:51:53 by kusma kusma
It's all jitter. The 'particles' are 1-pixel-sized. I'm thinking of releasing the source code actually.
added on the 2019-08-05 14:05:39 by fizzer fizzer
puryx: i just preferred this kind of clap/snare ;), tried a couple other options too but i think this fit the best. certainly not a limitation of 4klang tho.
added on the 2019-08-05 14:09:16 by noby noby
The fidelity is there but the heart is not. Still, thumbs up for the fidelity.
rulez added on the 2019-08-05 14:22:07 by Preacher Preacher
4k is again the new 16k ;)
rulez added on the 2019-08-05 14:59:23 by jammer jammer
best in compo.
rulez added on the 2019-08-05 22:51:00 by nosfe nosfe
Amazing visuals and music! During the first minute I thought I’m watching a large demo with MP3 soundtrack.
The only thing that don’t match the style (on my opinion) was that sharp wireframe mollusc shell. It looks much better being blurred.
rulez added on the 2019-08-05 22:56:18 by Manwe Manwe
" ~67 million dots" - new world record?

It looks and sounds superb! my personal compowinner
rulez added on the 2019-08-06 15:19:03 by rloaderro rloaderro
visual feel nice and fresh for a 4k. great work on the soundtrack as ever, seems like there's some clever use of extenral mods to control the feedback of the delay over a long period. did you re-use the kicks envelope as the sidechain source too?
rulez added on the 2019-08-06 15:23:43 by djh0ffman djh0ffman
h0ffman: no on the former, yes on the latter: the feedback is entirely "natural" and uncontrolled, all small variations and stuff you hear in it arise "organically" through slight unpredictable (yet consistent) details. for an example the feedback slightly "explodes" when the kick drum comes in and i'm not really sure why this happens but i kinda like it so left it like that. there is a ring modulation parameter in the feedback chain that is controlled by an envelope towards the end of the song though.

there is modulation on the filters also, via very slow manually controlled enveloped, both the lowpass on the dry channel and high pass on the wet reverbs. most of the channels use the kick's volume envelope as sidechain directly (very convenient and easy in 4klang).

fun fact: this is by far the smallest 4klang track i've ever shipped for an intro, iirc coming at around 1100 bytes (including the player/synth/etc.) in compressed form.
added on the 2019-08-06 15:49:32 by noby noby
yes!
rulez added on the 2019-08-06 15:55:27 by Frequent Frequent
Noby: thanks for yet another inspiration pill! 4klang's possibilities are not thoroughly explored yet, not even close. The amount of ugly stuff still being released all the time... and then there are things like this - something's not right. (though I must say that the snap "snare" kind of spoils the total world domination here)

The same goes with the visuals - maybe some day I'll be able to do something a bit like this.
added on the 2019-08-06 17:12:51 by yzi yzi
IMHO the best entry in the compo - particles? ..and music sounds like it is mastered mp3 for a full demo!
@noby I want the sources ;)))
rulez added on the 2019-08-06 17:31:41 by keen keen
Amazing visuals but the music is boring.
added on the 2019-08-06 17:47:50 by nuulari nuulari
the tiny music is exquisite to me, so are the visuals
rulez added on the 2019-08-06 18:48:48 by Weyland Yutani Weyland Yutani
really nice, finely worked out soundtrack, not too convincing visuals.
rulez added on the 2019-08-06 20:37:52 by a-move a-move
Are those fractal flames? They look great! Also nice fluid-dynamics lookalike at 1:38. The colorscheme and objects remind me more of an aquarium than a terrarium, or maybe something you could see under a microscope. Great entry!
rulez added on the 2019-08-06 22:12:26 by Seven Seven
They are so-called flame fractals, yes. Much like the kind people create with Apophysis (is there a fast GPU variant of this yet?). Sometimes the old algorithms are worth re-visiting again. :)
added on the 2019-08-06 23:44:41 by fizzer fizzer
Totally great stuff.. except maybe the snare indeed.
rulez added on the 2019-08-07 09:55:00 by Serpent Serpent
visions of the icy deeps beneath antarctica
rulez added on the 2019-08-07 19:58:02 by neu / metoikos neu / metoikos
Beautiful!
rulez added on the 2019-08-08 07:36:13 by Mystra Mystra
Nice!
rulez added on the 2019-08-08 16:45:32 by imerso imerso
nice one
rulez added on the 2019-08-08 22:22:35 by frog frog
fizzer: you know i love you! But:

EITHER:
YOU tell me you needed the Compute-Shaders for some Recursion! (which can always be done iteratively, but maybe is smaller in bytesize!)
OR:
I tell you the Bokeh-DoF you needed them CS for can be done without using CS in a PS, second pass, tho! :P

Anyways: Nice prod, not enough content, good visuals, good music, keep em coming like this, atleast you try to do sth different/new!
(i am stuck in 2008 still...and i love it! ;) )
rulez added on the 2019-08-08 23:39:44 by ɧ4ɾɗվ. ɧ4ɾɗվ.
Ok, now that i read you did it in one pass, i am pretty impressed! ;)
I knew computeShaders could be awesome, but never found the time to explore em!

Just wasted 2 years on getting a paper telling everyone else, that i am, what i have been for the last 35 years already, a damn coder! ;) And found absolutely no time inbetween to do this cool stuff...i am actually even far behind in getting back on track right now, a lot has changed, trying to get it all at once and ofcourse this ain´t the right way to handle it! gotta grab it more slowly!
...i guess i need to find a job like yours to finally enjoy coding again! :/ ;)
Excellent on all fronts (and to my eyes, especially technical!)

I'm also in the camp of "I think I get it but something doesn't add up" and that's due to the demo not appearing nearly as noisy as I expect. From the description above I guess particle positions are transformed to view space or similar, and then for each transformed particle, you plot several (a few hundred?) pixels additively with atomic image add operations (on a floating point buffer I assume). The pixels you plot have modulated positions and colors depending on position relative to the camera and lens parameters (what you refer to as "jitter", and perhaps it's somewhat random?), and this is enough to get the crazy bokeh expansions and glows we see here without so much noise? I suppose with enough plots everything converges to a nice image but I guess I'm surprised at just now many there are (though if that's the case, of course this is the right approach for the hw). Maybe I missed a detail, or maybe it's just that simple that we're all confused/surprised :)
rulez added on the 2019-08-09 12:50:26 by ferris ferris
Quote:
Maybe I missed a detail, or maybe it's just that simple that we're all confused/surprised :)
And to add, one of my favorite joys in the demoscene is finding prods that make me feel this way!
added on the 2019-08-09 12:51:40 by ferris ferris
what preacher said, it's like a milkdrop effect just better executed in every way :P
Really relaxing 4k
rulez added on the 2019-08-09 21:28:49 by Queen_Luna Queen_Luna
So so.
added on the 2019-08-10 02:06:24 by AntDude AntDude
so good!!
rulez added on the 2019-08-12 19:05:11 by Rastertail Rastertail
I'm with you ferris :) Though if fizzer's numbers are the truth there are enough plots per frame to fill the whole screen 72 times - and as they'll be very unevenly distributed this might just work out (watch the glows around the bokehs when a single dot goes astray - those are actually pretty noisy).

So yeah, it might just be a simple flame fractal that you render on repeat a fuckload of times while wiggling the view matrix and the time axis around until you have enough dots. Now is this a testament to skillful coding or just to the fact that GPUs have become scarily fast? No idea, but in contrast to a lot the general raymarchery going around everywhere this time all that computing power is really put towards the final image, and that's worth a demoscene spirit thumb up alone.

Interestingly I value the music in the same regard - while not Noby's most interesting track it shows that there's still a lot to get out of 4Klang, sound wise.

Quote:
And to add, one of my favorite joys in the demoscene is finding prods that make me feel this way!

Yeah, I ran this five times before I wrote this comment and analyzed and enjoyed the visuals as well as the music, so 100% agree :)
rulez added on the 2019-08-14 18:33:14 by kb_ kb_
quality.
rulez added on the 2019-08-15 10:10:13 by hornet hornet
Really slick.
rulez added on the 2019-08-20 20:52:25 by Dma-Sc Dma-Sc
:O
rulez added on the 2019-08-21 10:34:37 by HellMood HellMood
So good! both sound and visuals are captivating and of a quality I can only dream of.
rulez added on the 2019-08-21 11:26:05 by bruce bruce
yooooo it's good
rulez added on the 2019-08-21 14:18:18 by FMS_Cat FMS_Cat
Pleeeease do a write up of how you made this!
Ingénieux, tout simplement génial!
rulez added on the 2019-08-31 03:48:08 by gorgon gorgon
Thumbs up for the great visuals!
rulez added on the 2019-09-01 08:24:20 by Waffemann Waffemann
smooth, VERY good looking and with a fantastic and fitting tune. might be one of my new fav 4ks. damn!
rulez added on the 2019-09-01 08:36:38 by sensenstahl sensenstahl
Short, but sweet, and HOLY— amazing. Keep it up.
rulez added on the 2019-09-11 21:33:29 by szczm_ szczm_
nice fx
rulezcdc added on the 2020-03-01 11:25:40 by wrighter wrighter
late thumb!
awesome!
added on the 2020-03-16 21:26:23 by wrighter wrighter
Love everything about it. And thank you so much for the source code.
rulez added on the 2020-08-03 20:20:57 by miragept miragept
those are really cool
rulez added on the 2020-08-17 23:32:17 by NR4 NR4
@miragept: I'm late, but you are Tiago Sousa? As in, the ex-Crytek and currently id Software rendering engineer Tiago Sousa? :)
added on the 2020-08-18 00:25:37 by fizzer fizzer
@fizzer i can answer you that, he's another Tiago Sousa, although the crytek/id one did do some demoscene releases back in the day
added on the 2020-08-18 01:05:03 by psenough psenough
i really like fractals.
rulez added on the 2021-01-02 17:30:33 by no longer active no longer active
This looks so nice and cool idea to work with additive plotting.
The music also sounds really nice and fits well!
rulez added on the 2023-12-03 15:46:34 by NinjaKoala NinjaKoala
this demo made me fall in love with compute point splatting and I wrote an article on how to do it, if anyone's interested https://wrighter.xyz/blog/2023_08_17_flame_fractals_in_comp_shader
added on the 2024-02-25 20:25:07 by wrighter wrighter

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