80s - a borntro by Unchained
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added on the 2017-05-20 12:15:35 by Asato |
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comments
nice, would thumb up with sound
added on the 2017-05-20 12:38:22 by guardian ٩๏̯͡๏۶
sound is overrated thumbs. nice scroller.
286 & rainbow colors :)
love that <3 and welcome in demoscene!
'Blocks' part was very nice and of course nice platform.
Perfect, nice intro!
Looks cool. Thx!
It's not very smooth on my 286 although I don't know (yet) how easy is to pull those effects fast, but anyway I like that second screen, it would be even nicer with adlib music, but thumbs up for platform.
Works even with 286/10/VGA/no sound! Takes me back to the first 4kb intros from ASM94. Good palette fades, not so great color schemes. :)
20 years of absence is like never having coded at all, haha.
the good news is there´s the internet nowadays, so learning/getting_better is like 1000% easier than it used to be 20 years ago! :)
the colors are really too saturated, 100% codercolors, you might want to read up a bit on color-composition...had to do the same and while i still get a lot of those "coder-colors!"-comments many people seem to like my color-choices by now! :)
about intros: you might want to include graphics next, as in showing logos/fonts(for scrollers)/etc. ...without the screen feels a bit empty...you could even use graphics just for some overlays or backgrounds.
after that you want multiple screens to get towards a full demo...for this you should think about transition-effects. (simple fadings for a start maybe)
you can be happy you dont code on amiga, where you´d need to write a trackloader next, unless you want to juggle available RAM forever, haha.
the good news is there´s the internet nowadays, so learning/getting_better is like 1000% easier than it used to be 20 years ago! :)
the colors are really too saturated, 100% codercolors, you might want to read up a bit on color-composition...had to do the same and while i still get a lot of those "coder-colors!"-comments many people seem to like my color-choices by now! :)
about intros: you might want to include graphics next, as in showing logos/fonts(for scrollers)/etc. ...without the screen feels a bit empty...you could even use graphics just for some overlays or backgrounds.
after that you want multiple screens to get towards a full demo...for this you should think about transition-effects. (simple fadings for a start maybe)
you can be happy you dont code on amiga, where you´d need to write a trackloader next, unless you want to juggle available RAM forever, haha.
Plasma part is way too long and spoils the intro for me. Second part is nice.
Errm, wat? It's perfectly possible to load data without a trackloader.
Quote:
you can be happy you dont code on amiga, where you´d need to write a trackloader next, unless you want to juggle available RAM forever
Errm, wat? It's perfectly possible to load data without a trackloader.
cute little intro :) i like how it fades out at the beginning and boing-restores the screen after finishing. i also like the true-to-the-roots real mode no fpu way. plasma colors could be more eyefriendly and sound would be nice of course. that said, have a thumb anyway =)
A for effort!
Nice to see it.
@TheMechanist: I am wondering what video modes you are using. Is it regular mode13h or you change something like resolution or frequency? Does it use ModeX or another similar?
I am asking because I just set up a 386 with a Tseng Labs ISA gfx card that might be faulty. It displays fine VGA or my ModeX plasma, but flips or flickers totally parts of the graphics in other things I tried, like your demo or when I set up 640*480 screen in qbasic, or wolfenstein3d. Probably some memory is corrupt. I am just curious because originally I thought your demo is regular mode13h, I just want to find what makes the gfx card fail.
I am asking because I just set up a 386 with a Tseng Labs ISA gfx card that might be faulty. It displays fine VGA or my ModeX plasma, but flips or flickers totally parts of the graphics in other things I tried, like your demo or when I set up 640*480 screen in qbasic, or wolfenstein3d. Probably some memory is corrupt. I am just curious because originally I thought your demo is regular mode13h, I just want to find what makes the gfx card fail.
Nice!
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