Dreamcatcher by LJ & Virgill [web] | ||||||||||||||
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popularity : 64% |
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alltime top: #2835 |
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added on the 2016-08-14 12:36:40 by LJ ![]() |
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comments
good looking 4k!
rulez added on the 2016-08-14 12:50:49 by sensenstahl ![sensenstahl](https://content.pouet.net/avatars/mslug2.gif)
![sensenstahl](https://content.pouet.net/avatars/mslug2.gif)
So cool :D
+1
Nice track by Virgill as usual, solid instruments. Not keen on the visuals sadly.. too many artifacts, poor palettes and values. Getting better but still missing a lot of final touches.
Nice visualzs and audio
white screen here (GTX970 + win7)
Love it. Great work LJ and Virgill.
beautiful
When 2 masters meet :)
The ending scene saved a lot of what the dull visuals and questionably engineered music brought down - after Soleu raymarched fractal/perlin tunnels can't hold my interest anymore.
Great job both of you. Very eager to see your future productions :)
Was a lovely trip.... and that would have been enough.
I thought I'd seen all there was to see, though would still have been happy watching the previous effect and listening to the great music. But then that scene in bottom-right started and the prod suddenly felt way bigger than 4k. And then the ending scene!! On note of which, perfect foreshadowing.
Awesome prod!
I thought I'd seen all there was to see, though would still have been happy watching the previous effect and listening to the great music. But then that scene in bottom-right started and the prod suddenly felt way bigger than 4k. And then the ending scene!! On note of which, perfect foreshadowing.
Awesome prod!
Cool music. And the white screen. Can't see anything (GeForce GTX 760, the latest driver, Windows 10 x64).
Nice music, but the visuals scream too much "generic 4k!" to warrant more than a piggy.
Ahmazhing.
I give a thumb for music and overall composition, but at the same time.. so tired of ray-marching and its artifacts.
I give a thumb for music and overall composition, but at the same time.. so tired of ray-marching and its artifacts.
Thank you. LJ!
I wonder how smooth it runs on my (almost) low-end PC! Great demo! Amazing optimization, direction and music.
I wonder how smooth it runs on my (almost) low-end PC! Great demo! Amazing optimization, direction and music.
Lovely music, good work Virgill! The graphics are way too dark though. Please turn up the gamma so we can see something.
I think this was really extraordinary. The visuals looked really great (and I disagree on it being too dark - it worked out perfect on the big screen) and the Whoooa-moment at the end when the alien was revealed was really great. Musically, I totally dig this one as well. While some of the instruments might be rushed a bit, I'm particularly impressed with the flute'ish one. General composition worked really great and the instruments stood nicely seperated from eachother, wich I know is a bit of a pain with every 4k synth. Overall, you guys really nailed it! From a concept point of view, I think it brought something new even though the "stuff under the hood" is familiar stuff to people who know about it. I don't, and can only relate to the actual stories being told (or not told) in 4k prods. This was something unique and unusual from what you normally see. Originality and fresh ideas are sparse in times of everyone using the same tools, watching the same shadertoy experiments and being inspired by the same other prods. I honestly think this little gem delivered exactly those new and fresh ideas. Thank you!
GTX 980Ti , I7 4930K, 7 64bits = white screen with update :(
Superb!
White screen too :( Nvidia 650M + Win10
Loved the Fractalius Plugin-like effects. The alien at the end kinda ruined it a bit: some more blur would have helped. That tunnel scene with the ooze alone was so strong from that point on it didn't really matter what you threw at me: wow. It runs a bit slow on my Radeon 6800 but all of that is forgiven. Nice colors and those high contrast white lines were awesome at the bigscreen. Works just as good at home. Solid production!
Youtube anyone!?
Very cool on my AMD R9 :)
White Screen. Win 10 x64. GTX 1080.
Awesome and amazing...!! It's crazily good! Super great work folks :) !
Fixed version works here! (Win10, GTX970) Nice music and selective use of color.
Awesome! The cave + soundtrack really got me ♥ The middle effect is the least impressive of them, still: Awesome!
nice atmosphere
Lovely trip, impressive tune in a 4k.
Lovely. Music is awesome once again and some cave scenes are looking very pretty..
- Lot of scenes for a 4k
- Music is delightful
- Thumbs up !
- Music is delightful
- Thumbs up !
Love the tune...
Good shit (except last part, it`s sucks)
schön
Groovy, pretty and fun. Pitch bends!! Yeah
The snare sound has ugliness slider too high
The snare sound has ugliness slider too high
Thought I already commented this. I feel the opposite of what Gargaj said. I did not like the end scene alien head thing at all, but some of the other scenes were nice particularly the cave part. The music is decent and the instruments sound well made.
Really solid colors and you rarely see this good direction in a 4k
Completely forgot to compliment the pitch bend trick used in this one! Have had the same idea a couple of times but just really managed to make it work in Clinkster. I guess the pitch slide settings are simply too difficult to properly control with Clinkster for it to be feasible. Great work, once again 😉
*just never managed...
Great track, nice visuals and I would have even let you get away with the excessive use of iteration glow, but that ugly alien thing at the end really killed it for me... wtf.
Who said that aliens have to be pretty? For me that living being seems... alienating ;) Mind the pun.
In my opinion it's a terrific achievement to render an organic, animated living being in a 4k! Even though it's not beautiful or awe inspiring, it's believable. And that's what counts.
In my opinion it's a terrific achievement to render an organic, animated living being in a 4k! Even though it's not beautiful or awe inspiring, it's believable. And that's what counts.
Decent. ;)
The audio part of it is great. The visual side is good too, but some vexing design choices makes it hard to appreciate. The mirrored visuals for example, need some angles and layers to make them more complex and kaleidoscope-y. The cave needs better colors. And I agree that the alien at the end seems off, somewhat apart from all that came before, in many ways, both thematically and design-wise.
the alien head looks meh but it kinda saves it from being just 'winamp visuals'. nothing all too exciting.
I actually enjoyed it, the music accompanies the visuals nicely.
yep
nice instruments.
didn't really like the visuals. raymarched fractal noise tunnels with iteration glow are so 2010!
some really cool instruments here, visuals are also very nice...but..coder colors.
thumb.
Wow, very slick! Beautiful soundtrack, too - great 4klang work there.
cool
Aaaawesome
Very beautiful!
ossom!
I'm going to disagree here with Punctured and Gargaj, about the alien at the end. I thought the opening scene with the eye was daring and rather successful. It works on its own, shows enough to convey the idea, yet little enough so we don't get distracted by details.
I thought showing the entire alien head defeated that, because suddenly we are shown the model entirely and have a good deal of time to notice everything that is questionable about it. Maybe a simpler shape, a simpler shading or a dimmer lighting could have worked better. But in the current state I felt that the opening scene worked better.
Regarding what's in between, I share Gargaj's feeling that some of it is dull or uninspired: random patterns, yet another green-violet gradient that we have seen so many times already. In contrast, the emeralds pits are a fresh look and the cave with the lake is an unexploited gem though.
Up thumb for the scenario and construction.
I thought showing the entire alien head defeated that, because suddenly we are shown the model entirely and have a good deal of time to notice everything that is questionable about it. Maybe a simpler shape, a simpler shading or a dimmer lighting could have worked better. But in the current state I felt that the opening scene worked better.
Regarding what's in between, I share Gargaj's feeling that some of it is dull or uninspired: random patterns, yet another green-violet gradient that we have seen so many times already. In contrast, the emeralds pits are a fresh look and the cave with the lake is an unexploited gem though.
Up thumb for the scenario and construction.
spicy surfaces
looks great
sounds great
sounds great
Nice eyes and cavern!
Relaxing in the caverns. Very nice, chill music. Ignore those who are "bored", many of us appreciate this type of demo very much. :)
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