Moody by Vanity [web]
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popularity : 63% |
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alltime top: #2797 |
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added on the 2010-10-03 03:58:36 by Hicks ![]() |
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comments
Best 4k on CPC atm.
rulez added on the 2010-10-03 04:22:17 by Optimus ![Optimus](https://content.pouet.net/avatars/monk.gif)
![Optimus](https://content.pouet.net/avatars/monk.gif)
Midline Process real time :)
CPC? Thumbs up :).
rules !
nice
Still enjoying!!!
Well done Pure &f80 :D
J'aime beaucoup ce que vous faites.
CPC
Enjoyed it !
jaw drop when 3D started
really!
really!
Wow
Excellent!
Impressive... Still rising!
Stylish and impressive.
Impressive CPC stuff
solid!
holy cow!
I am very grateful to you ! Amssstraaaaaaaaad !
love this because i know how hard coding are involved in doing it
rulez
CPC!
Nice!
great CPC 4k
4k with ray casting on CPC? Awesome! Why didn't I have that back then?!
Also, can we see your Tshirt? :-)
Also, can we see your Tshirt? :-)
Many things in a so little memory size...
Don't forget Richard Wilson's textured Wolf Enstein : http://www.pouet.net/prod.php?which=14340
BONER!
Deserved better placement. :)
Very fluent!
Very good one.
Excellent!!! Only, I will say, underrated just because competed with a modern stuff.
Congratulations dudes!
Congratulations dudes!
I agree with Exin... should be ranked higher!
...still, congrats :)
...still, congrats :)
good job !
good colors !
good colors !
wow, thumb up
Hell yeah!
Impressive !
Waou !!!
Nice!
I love Arnold
Great!
I can't interact with camera movement.
Very impressive
Great one!
Always 'Best 4k on CPC atm'.
ouch. neat one.
- fishbowl effect
- very narrow view angle
- 2/3 of the time nothing happens just writing texts and waiting
- boring movement
- very narrow view angle
- 2/3 of the time nothing happens just writing texts and waiting
- boring movement
Quote:
"realtime" but also good framerate!Midline Process real time :)
Nice for 4k!
I guess the moving sequences are time-limited because they are actually precomputed during the still parts. Some details (deformations of top and bottom lines and a "flattened corner" at one point in time) hint that the program precomputes a series of "frames" compressed as "distance hint", one byte per column, 160 bytes per frame. Once memory is full, frames are rendered with a "lazy" algorithm (that only paints height differences). This looks like I want to do, yet a little differently. Amirite?
nice 4k
submit changes
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instead, click here !