Chunky Chan by Dirty Minds [web] | ||||||||||||||
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popularity : 59% |
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alltime top: #7406 |
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added on the 2010-07-05 03:11:04 by Optimus |
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I'm kind of blind after watching it, but it worth it ! Really nice little prod, great ideas here and here, I'm in love with the rewind sync stuff at the end of the demo..
Glad you found your way with PhrozenC! :)
Glad you found your way with PhrozenC! :)
Nice for a quick prod.
nice! But your older plasmas looked better :)
Rather nice proof of concept. But hell, stop with the babblefishy-german please.
Plasma kinda fucks up during rewind ... at least in WinAPE.
Plasma kinda fucks up during rewind ... at least in WinAPE.
Yup !
Love this, surprising rewind too. Keep that good experiment with PhrozenC.
There is not much gfx but it costs ... ;) Congratulation Optimus !
The 4x4 shade blocks look great but low framerate doesn't. Still a thumb up
Well I guess most of us have seen 4x4 chunky effects on zx spectrum demos, but thumb for cool plasma effect and quick coding!
Very nice for a fast-made prod! I'm waiting for the next one with graphics! :)
Undisputed first place, I hope to see more in the future !
Very nice, love the rewind :)
Feels quite nice - a few more graphics and colors wouldn't hurt though.
cool. could i run it on my real cpc464? i guess it requires more
Nice ideas, quick coding... but not polished enough.
Hehe that thing with rewind is cool.
Nice chunky converter, but not all the effects should have used it (scroller is ugly).
As Eliot said
\o/
Great ending!
Nice demo.
and back again :D
What's up with the music? Sometimes faster, sometimes slower.
ok
Nice one, a bit too slow for my taste.
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It's an experiment to see if it would be possible to make a CPC demo in a very short time (a week, but the general C demo framework I started it for fun a longer time ago).
It's all a 4*4 dithered blocks translated on the screen from a linear frame buffer with 0-255 shades so that I can easily write effects in a more convenient way than the CPC vram way. It accelerated the process of finishing this one in time. (I know, unoptimal code, ugly screens :P)