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you should know better by Those Up Fucked Sceners [web]
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screenshot added by Proteque on 2007-07-18 01:59:05
platform :
type :
release date : july 2007
  • 12
  • 27
  • 5
popularity : 60%
 60%
  • 0.16
alltime top: #11895
added on the 2007-07-18 01:58:44 by Proteque Proteque

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depressing, but in a "good" way. Nice tune.
Like the 2nd last painting "bare bra takk".
rulez added on the 2007-07-18 02:26:59 by tFt tFt
nice mood
rulez added on the 2007-07-18 02:37:10 by kusma kusma
IT IS REAL PAINTING!! OMG!!!111

Sorry to bring it down to earth and be blunt, it was awful! The images had no detail or colour co-ordination, and were all kinda cliched motifs.

Well, basically, it was just SO EMO!
sucks added on the 2007-07-18 03:04:53 by Shanethewolf Shanethewolf
SHIT!
sucks added on the 2007-07-18 03:32:50 by Rubicante Rubicante
meh, the quality of some of those paintings was abit too low, that kinda ruined the effect abit. but the concept/mood was a nice idea. you could have used an engine that didnt require 8 .dll's to be present though.
added on the 2007-07-18 08:27:57 by psenough psenough
sucks
sucks added on the 2007-07-18 08:31:16 by RA RA
Moist!

I get where Proteque is going and it's definately setting a gloomy mood.

However, as I see it more of a statement like "This is how I really feel" from Proteque and not so much a display of what he as an artist is REALLY capable of doing, I can only provide this prod with a piggy.
some of the paintings are quite nice actually, some not.
added on the 2007-07-18 09:14:40 by v3nom v3nom
Nice work tufs, i enjoyed it!
rulez added on the 2007-07-18 11:04:25 by of of
not my cup of tea... maybe next time ?? \o/ ;-)
added on the 2007-07-18 11:06:08 by cybersh0t cybersh0t
Nice.
rulez added on the 2007-07-18 11:30:58 by K-man K-man
No idea what the intension of the images was - but the voice of Sophia is really amazing. So close your eyes and open your ears when you watch this ;-)
rulez added on the 2007-07-18 11:50:18 by JAC! JAC!
maybe next time... i hate the music - had to press esc
added on the 2007-07-18 11:58:43 by las las
not bad.
added on the 2007-07-18 12:09:31 by wie8 wie8
really, 8 dlls for a slideshow? wtf!?

whatever, a bit overdose emo, and a quite fitting song, really not that bad.
added on the 2007-07-18 12:14:17 by decipher decipher
Yes,I used demolition. I dont know how to code. sorry ;) The paintings was done while I was at the hospital. So I guess thats what make them "emo" :P
added on the 2007-07-18 12:24:13 by Proteque Proteque
and btw. the singing is our sister (me and nicomen´s)
added on the 2007-07-18 17:33:01 by Proteque Proteque
not mu cup of coffee, the voice shaddered all my windows!
sucks added on the 2007-07-18 18:19:53 by Muerto Muerto
does it _really matter_ how many dlls it comes with?
added on the 2007-07-18 18:24:13 by smash smash
we know better, indeed
added on the 2007-07-18 18:25:21 by elkmoose elkmoose
wow! I thought it felt kind of "honest at the end of the day" like. Nice mood! All pictures are more or less in the same style which is what a slideshow should be like. My fave pic is number three. I like the way you can see her hair even if it is black on black. The song and music is original? Nice :)

A few small downers is the text which is too computer font like and so seems a bit out of place. Would be great if that was painted instead. Also in some pics the border shows in the photo.
rulez added on the 2007-07-18 23:38:50 by loaderror loaderror
what ps said
added on the 2007-07-19 03:52:56 by gentleman gentleman
smash: when one just does fadein and fadeout of pictures, yes i would say needing all those .dll's matter abit :P lots of other open engines around to use that could have pulled it off.. it's abit like using a blowtorch to light a cigarrete.
added on the 2007-07-19 03:57:01 by psenough psenough
ps: but i just dont see why it should matter at all. it's not like there would be any benefit in sizeoptimising the code or something when you have a truckload of gfx and music on top. it just seems like a pointless thing to whine about. (and it's still a lot neater than anything with a big fat separate data directory.)
as tft said hes not a coder, and most of those open engines you mentioned would still need a coder to put it together.
added on the 2007-07-19 09:57:10 by smash smash
btw, the download link doesnt appear to work :)
added on the 2007-07-19 09:59:23 by smash smash
i think you do get my point, you're just beeing picky about it couz it's your engine and you heard similar talk on another thread, where the use of dlls was totally justifiable for the type of project at hand, unlike in this particular case. imho ofcourse.
added on the 2007-07-19 10:07:23 by psenough psenough
ps: im "picky" whenever someone criticises something for a stupid and irrelevant reason. :) to me it's the equivalent of saying "this sucks because the info file wasnt named with an nfo extension!" :) as far as im aware, the demoscene doesnt have some anal "standard release format" we have to abide by.

to answer your point - no denying pretty much any coder could do this particular job from scratch very simply in a single file. but tft didnt have a coder available. our tool is split into dlls due to it's plugin architecture (which is brilliant for the users and developers). and surely the best choice of tool to use for a job is the one that is easiest to use, not the one which has fewest dlls? :)
if you want to criticise it for being done with a demotool, thats a whole other argument. (still a stupid one though.)
added on the 2007-07-19 10:17:50 by smash smash
see, you're beeing picky :) i still watched the thing. just found it odd and somewhat unnecessary thats all.
added on the 2007-07-19 10:21:21 by psenough psenough
proteque should've used penis. that's my point.
with jumalauta's penis it's what you do with it that counts.
added on the 2007-07-19 10:24:13 by psenough psenough
so jumalauta's penis is a lot smaller than ours?
added on the 2007-07-19 10:24:51 by smash smash
Smash: Don't you see? It's obvious that a statically linked, much larger, executable would be infinitely preferable to this orgy of dll extravagance!
added on the 2007-07-19 11:29:04 by sagacity sagacity
it's not the size but how you use it that matters!
added on the 2007-07-19 11:33:35 by nosfe nosfe
sagacity: you bitch :) thats not what i was implying at all.
added on the 2007-07-19 11:38:05 by psenough psenough
smash : actually i just wonder one point, if your engine is "plugabble" then why the hell it needs all of those dlls to display some pictures on the screen? I guess it's more like, "plug-in and you can't plug-out ever".

Just a point that flashed in my eyes, don't get me wrong :).
added on the 2007-07-19 12:03:13 by decipher decipher
uhm... well... I seems I steped on some feets when making a slideshow which had some dll-s in the zip. as I said I had no coder availible for this. and yes I did check around first.

I do however find it strange that ppl react more on what dlls is in the zip rather than what I wanted to say with the demo or the quality/lack of quality of pictures and music.
added on the 2007-07-19 12:35:23 by Proteque Proteque
proteque: only 2 people mentioned the damn dlls and they both equally refered some comments to the pictures and mood/music O_O
added on the 2007-07-19 12:55:03 by psenough psenough
proteque: now you have created controversy, it's officially ART! :)
is this the part where 20 people go and stage?
added on the 2007-07-19 13:11:50 by psenough psenough
go *on* stage
added on the 2007-07-19 13:12:03 by psenough psenough
i cant believe im bothering to explain this.. :)

here's why we have dlls in demolition:
demolition plugins have the .fx extension. demolition is used for all sorts of things, and there are loads of plugins for different purposes. code that has to be shared between plugins is in dlls, so that you only get one instance of it with multiple plugins. in addition some of the dlls are used in other projects (other tools, exporters etc).
it also keeps down link times.

the dlls required by the engine are core, piraya, fxbase, and then bass for the music. some windows dlls and d3dx are probably included in the package just incase someone doesnt have them (but most should already).

as ps vaguely touched on, this project is a really simple use of demolition so it doesnt really need any plugins - just some standard fx. but one doesnt rework the whole system for the sake of that (because that would imply the input of a coder, which is something this slideshow didn't have). :)

as proteque said - it's a slideshow, not a coding showcase. why do people care about whether it has dlls? it's slightly depressing to think people associate the quality of a release with what they see in their explorer window.
added on the 2007-07-19 13:24:44 by smash smash
Thumb for the mood and thos brilliant retarded discussion! huzzah!
rulez added on the 2007-07-19 13:34:30 by okkie okkie
proteque: Please read the untergrund.net hosting rules again. The download link is invalid. Use ftp://ftp.untergrund.net. GRRR.
added on the 2007-07-19 13:45:41 by scamp scamp
Generate .objs and use this ? Or do it the gargaj's way: embed every dlls inside the exe and extract them at runtime and voila, no more controversies, no more discussions, no more depressed smashes.
added on the 2007-07-19 13:59:25 by hitchhikr hitchhikr
finally a new slideshow
sucks added on the 2007-07-19 14:03:17 by xeNusion xeNusion
hitch: if we wanted to static link stuff we'd turn that option on in visual studio. jeesus.
extracting files to disk at runtime is considered uncool by various demoparty rules, so that's also a nono.
added on the 2007-07-19 14:04:57 by smash smash
Hmm,. not bad. Didn't touched me much (maybe I didn't liked the music or voice as much and if there were 2-3 more tunes maybe it could inspire me more) and I don't like most of the paintings. But it's something different and I like this. But not enough for a thumb up.
added on the 2007-07-19 14:12:41 by Optimus Optimus
Quote:

if we wanted to static link stuff we'd turn that option on in visual studio. jeesus.


Bleh no, i mean your demotool actually containing it's own linker and using coff files instead of dlls. Packing everything together with the framework thus generating one single exe.
added on the 2007-07-19 14:22:35 by hitchhikr hitchhikr
hitchhiker: thats actually an interesting solution.
an interesting solution to a problem that doesnt exist (because it doesnt matter about having dlls in a demo anyway) - but it might be a good way to do a plugin system for a 64k or something.
added on the 2007-07-19 14:25:08 by smash smash
It's a good solution to shut up the people that doesn't have more problems in this life that getting annoyed because a demo has too many files when uncompressed (probably it's annoying for them because they have to find a .exe file in between 5 files instead of 2).
added on the 2007-07-19 14:33:42 by mrdoob mrdoob
The dll way is perfectly acceptable to me of course. It's just a plan B in case somebody would complain about a potential overload of these external files, but that never happens anyway.
added on the 2007-07-19 14:35:10 by hitchhikr hitchhikr
Quote:
Or do it the gargaj's way: embed every dlls inside the exe

well not in the .exe actually but the datafile, but yeah.
added on the 2007-07-19 16:43:02 by Gargaj Gargaj
Actually, if you write your own LoadLibrary replacement you can load your dll straight from memory, requiring no extraction to disk.

Summarizing, however: WHO CARES :)
added on the 2007-07-19 17:05:24 by sagacity sagacity
scamp I am sorry. I forgot.
added on the 2007-07-19 19:03:38 by Proteque Proteque
I liked it !
rulez added on the 2007-07-19 19:44:48 by response response
Quote:
huzzah!

Oh, another dc fan. Nuts to you, good sir! :)
added on the 2007-07-19 20:01:20 by tomaes tomaes
it rulez and you suck. dll are like pills. you cant get too much of em. ill go back to my hole and make 4 more.
added on the 2007-07-20 01:12:07 by pantaloon pantaloon
Pantaloon: Please add a dll called kusma.dll just to annoy people. And then write a diskmag-article about it.
added on the 2007-07-20 02:30:30 by kusma kusma
won't start on my laptop. please upload a patch or something... i don't think that i need a geforce 8800 for a slideshow...
added on the 2007-07-20 15:21:08 by .. ..
crickey.. what ps said, also miss Sophia needs some finetuning :P i'll go for piggie as at least it's smth new.
i know better piano samples for sure
Not my favourite style of painting...
added on the 2007-07-24 15:24:42 by Mystra Mystra
nice
added on the 2007-07-29 21:58:15 by fluor fluor
Pianosamples?... it is a recording from a live performanse done by my sister and a friend of her at the piano...
added on the 2007-08-16 01:09:54 by Proteque Proteque
nice paintings...
nice sister's voice...
nice music...
nice slideshow
rulez added on the 2007-08-16 01:42:58 by rmeht rmeht
haha :D this threat rulez more then the prod itself :]
added on the 2007-08-16 02:30:53 by elkmoose elkmoose
not my favorite kindamuzak but it got some quality.
anyway respect to your sister :)
added on the 2007-08-17 09:24:09 by xni xni
Nice sad mood in this production, i like it! Keep those emotional stuff coming...
rulez added on the 2008-05-14 03:18:16 by Intensity Intensity
Idea: Great
Realization: You should do better
added on the 2008-06-07 22:44:44 by T$ T$
seen this again and again. it grows on me. very honest and sad. Great work!
rulez added on the 2008-07-08 06:06:10 by flickey flickey
I had to see this after your other slideshow. the other slideshow is a LOT better. but this is also cool. The music however makes me want to cry when watching the pictures. so sad pictures.
rulez added on the 2008-09-26 02:41:45 by GGN GGN

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