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Wolfenstein 2004 by alone coder & Shiru
[nfo]
screenshot added by kempy on 2004-08-25 14:17:32
platform :
type :
release date : august 2004
release party : Chaos Constructions 2004
compo : gamedev
ranked : 1st
  • 12
  • 0
  • 0
popularity : 60%
 60%
  • 1.00
alltime top: #8449
  • Shiru Shiru [Additional graphics, level editor]
  • Alone_Coder Alone_Coder [Code, graphics, some music, maps]
added on the 2004-08-25 14:17:32 by kempy kempy

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Whoa! Go, Maxie, go!
rulez added on the 2004-08-25 14:18:42 by kempy kempy
That's pretty cool!
rulez added on the 2004-08-25 17:20:59 by Intrinsic Intrinsic
maaan, screenshot roxxx :)
rulez added on the 2004-08-25 17:33:07 by ninja ninja
awesome! it ran faster than back then on my 386...

now i want a trainer! =)
rulez added on the 2004-08-25 18:47:08 by dipswitch dipswitch
ZX DooM was _much_ better.
rulez added on the 2004-08-29 20:17:34 by Frozzy Frozzy
Interesting for a coder, unplayable though. It's almost too hard to see the enemies. Have the very strict color restrictions led the Speccy scene into a dead end? Do they have to seek for new ideas? (C64 have overpassed that obstacle I think)

Dipswitch: I think it's not true. As far as I remember the PC version was running fast on my 286 than this. But anywas, Speccy is not as fast as a 286..
rulez added on the 2004-09-08 17:49:46 by Optimus Optimus
what? speccy scene in the dead end because of 16 colours and attribute/screen separation? you must be kidding :)

great job.
rulez added on the 2004-09-15 06:16:23 by randomi randomi
works great on a fast speccy1 many many options!
rulez added on the 2005-02-11 07:19:55 by Exin Exin
Good one. Unplayable? Who cares. ;)
rulez added on the 2005-09-16 05:45:00 by ALiEN^bf ALiEN^bf
it's hard to play not unplayable.
rulez added on the 2006-12-18 19:38:24 by ref ref
coderp0rn
rulez added on the 2008-03-30 23:30:55 by toxie toxie
unplayable, but good job!
rulez added on the 2009-10-12 09:58:08 by phm/syndrome(zx) phm/syndrome(zx)

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