OpenGL Image
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added on the 2006-11-22 19:11:31 by lancer |
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comments
See: http://www.pouet.net/prod.php?which=27201
sucks added on the 2006-11-22 19:35:43 by masterm
:-/
any osdm into looks better than this
:(
nope
so oldskool it hurts.
t3h futur3!!1
lancer? like, uhm, lame & cancer?
dude, plz
Looks like Triangle remake with Jeroen Tel's C64 tune which does not loop =(! Better luck next time.
you should've had a decent crack intro watch session before doing that!
urm, you can enable vsync using 2 lines of code.
text runs too fast.
text runs too fast.
Keep on trying
people do not use those control panels.
lancer: if the user turned VSync off in the drivers settings, there is not much you can do with OpenGL (I read some time ago that OpenGL 2.0 would be able to override those settings but I don't know if it's actually the case).
Anyway, motion on screen should be time-dependant, not frame-dependant. This is the problem with PC's, modern API's and hardware, it can produce high-end real time 3D graphics but it sucks at displaying oldskool 2D scrollers smootly :)
Anyway, motion on screen should be time-dependant, not frame-dependant. This is the problem with PC's, modern API's and hardware, it can produce high-end real time 3D graphics but it sucks at displaying oldskool 2D scrollers smootly :)
not worth a thumb down, but this is pretty much useless
Thumb Up!
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do not post about it in the comments, it will get lost.
instead, click here !