Waking Up The Dead
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added on the 2006-08-03 17:33:39 by decipher |
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comments
and linux port:
http://bitwise-studios.com/~ragnor/waking_linux.rar
http://bitwise-studios.com/~ragnor/waking_linux.rar
keep workin rag!
Not much to see here.
heh that's not our dice, or is it? :)
Some of the first effects I ever coded in here :)
The win32 version runs well. I was surprised to see it's too slow in GP2X. SDL is not that slow, my GP2X demo is also using SDL. Maybe you are using an SDL function for the gfx that is ported badly/is too slow on GP2X? Or doing something else wrong? Just some hints and thoughts, I'd like to see your future demos running with decent speed on the GP2X and hopefully you like that too :)
The win32 version runs well. I was surprised to see it's too slow in GP2X. SDL is not that slow, my GP2X demo is also using SDL. Maybe you are using an SDL function for the gfx that is ported badly/is too slow on GP2X? Or doing something else wrong? Just some hints and thoughts, I'd like to see your future demos running with decent speed on the GP2X and hopefully you like that too :)
nice try, but also try optimising next time! the fire framerate is a joke, for instance. anyway, cheers for trying this platform. piggy time.
I haven't seen the Gp2x version, but win32 ver. seems fine. . .
Nice effects but Gp2x deserves better ones, so keep it up!
Nice effects but Gp2x deserves better ones, so keep it up!
nice
i know ragnor can do better but thumbs up anyway for releasing something..
hehe.. nicey. hey ragnor ;)
Deadly slow.
gah
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
http://bitwise-studios.com/~ragnor/waking.up.the.dead.win32.zip
And let's support the GP2X scene.