Next Step by Cubalid7 [web]
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popularity : 60% |
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alltime top: #6740 |
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added on the 2004-08-29 23:32:19 by Tciny |
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rulez added on the 2004-08-29 23:33:29 by Tciny
It was nice, but...
The framerate drops to 1-2 fps in random parts for a few seconds, mainly at the very first part, but not during the whole effect.
(P4-1.7 vs r9800xt) My guess would be that the synth has denormal problems?
oh and next time please use antialiasing for the border polys ;)
As for the content: I liked it, but the music made me not to thumb this one up
The framerate drops to 1-2 fps in random parts for a few seconds, mainly at the very first part, but not during the whole effect.
(P4-1.7 vs r9800xt) My guess would be that the synth has denormal problems?
oh and next time please use antialiasing for the border polys ;)
As for the content: I liked it, but the music made me not to thumb this one up
Really cooool optics! The scenes were just perfect. Only problem in my opinion is that they don't fit to each other. But the music is very good! There sems to be a very capable synth behind it.
nice intro. i really liked the scene with the credits, as well as those pipes. nice models, okayish music and sweet colors.
i only disliked those white borders (stating 'cubalid7')
anyway: ihr habt gerockt, fürs nächste liegt die messlatte höher :)
i only disliked those white borders (stating 'cubalid7')
anyway: ihr habt gerockt, fürs nächste liegt die messlatte höher :)
Even though the orange objects w/ shadows run at 2-3 fps on my machine, this production contains some decent viewing. I for one wouldn't mind seeing a final with the "slideshow" bug fixed.
BoyC&0xtob: We know about this problem but have no clue what's the reason. The intro runs fine on my geforce4 and a radeon 9800. Unfortunately we have no Softsynth but use YMTool to play back compressed XM-Tracks.
pro: It seems that you remember a Pre-Version, the color was changed to blue (ok, with blending some parts are white) and the text is stating the intro's name, but you are right, it's not that good and was thrown in some minutes before the deadline :)
thom: Do you have a Radeon? Then you should disable FSAA, we had the same problem here with our Radeon.
pro: It seems that you remember a Pre-Version, the color was changed to blue (ok, with blending some parts are white) and the text is stating the intro's name, but you are right, it's not that good and was thrown in some minutes before the deadline :)
thom: Do you have a Radeon? Then you should disable FSAA, we had the same problem here with our Radeon.
nimrod: dunno, i used this executable i found on my releases cd...
aren't there any white borders? (or even stripes?) hm... i should go to bed now.
aren't there any white borders? (or even stripes?) hm... i should go to bed now.
Nice intro, the music is fine, but somehow a bit of content is missing, a few more scenes would have been great.
Music didn't work. Intro is totally silent!
Blank screen then quits.
P4 2.8Ghz + GF4 420 Go (Win2003)
P4 2.8Ghz + GF4 420 Go (Win2003)
cute
quite nice
some nice stuff in it, the music was very good. The design was good in some bits, bad in others, and the screen borders got on my nerves a bit.. stuff like that should change during the intro maybe? The text writer was nice tho. Definately a thumb up
Wasted by flaws, really :\
nice one! work on the colours a bit maybe. and display resolution is a bit corny.
okish music
yea this one was nice
not a terrible intro, but as plek says: flawed. (..and ugly :)
some nice scenes, some very ugly scenes and a nice music. ok intro.
Really good! And nice to hear that a .xm file still can make it in the 64k world, a really nice tune!
I didn't find any of the scenes bad, I thought they melted nicely together. With no doubt, what so ever, I give you my thumb!
I didn't find any of the scenes bad, I thought they melted nicely together. With no doubt, what so ever, I give you my thumb!
Piggy here. Lack of design, but the music was nice. The credits part looks horrible :) You could do miracles with the engine, just get a designer.
Piggy here. Lack of design, but the music was nice. The credits part looks horrible :) You could do miracles with the engine, just get a designer.
i try to make a final next week with choosable resolution and some bugfixes. depending on my time, i will also fix some content.
and yes, we need good graphicians. and titles :)
btw: sorry for the auto-thumb up... i hate cookies...
btw: sorry for the auto-thumb up... i hate cookies...
A thumb, for the design aspect ...a nice intro overall
ugly slow, flckers like hell, and then screen becomes black and crashed. amd 3200+ geforce 5900ultra, 1024ram
ok
design sux...
unbelievable ugly in ANY way! i guess the "demoscene" is dead
this is the 64k organic version of 00101010, right?
looks really cool. the bassline is in some parts severly out of tune, but what the heck, it rules
looks really cool. the bassline is in some parts severly out of tune, but what the heck, it rules
good.
the scenes didn't fit, the design could be much better... but it's not too bad for 64k, so here's a piggy
Coherent design, good objects, nice blur, cool music... Pretty good production, actually. On my card (Radeon 9200SE), everything runs fine but the last wireframe scene, where things get down to about 0.125 FPS. I'll thumb up anyway because the other 90% runs just fine.
pretty good music!
tum intro was better
Good tune and neat visuals.
ok so obviously a known problem with the 1fps bug (demo nearly dies running xp2000+ r9200),
but the rest of it.. wow. so so fresh. Great visuals, love the music.
but the rest of it.. wow. so so fresh. Great visuals, love the music.
I've experienced some discords with nVidia GeForce cards. But runs pretty well on ATi cards.
When I'd have an MX440, the graphics were crappy and slow but the results with 9550 are much better.
No freezing graphics, no artifacts, just pretty shaded dancing models and blobs.
When I'd have an MX440, the graphics were crappy and slow but the results with 9550 are much better.
No freezing graphics, no artifacts, just pretty shaded dancing models and blobs.
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