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Sea of Holes by Desire [web]
[nfo]
screenshot added by dominikr on 2026-05-17 00:43:55
platform :
type :
release date : may 2026
release party : Outline 2026
compo : 4k procedural gfx
ranked : 8th
  • 8
  • 1
  • 0
popularity : 47%
 47%
  • 0.89
alltime top: #42488
added on the 2026-05-16 12:35:03 by dominikr dominikr

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sweet !
rulez added on the 2026-05-16 13:37:17 by Ramon B5 Ramon B5
Linux!
rulez added on the 2026-05-16 14:26:42 by Olympian Olympian
Tech thumb:)
rulez added on the 2026-05-16 15:50:41 by HellMood HellMood
Tech thumb :3
rulez added on the 2026-05-16 16:46:05 by mudlord mudlord
It's so small, it even refuses to be disassembled :-)
added on the 2026-05-16 17:01:40 by Sesse Sesse
It's also so small that my thumb didn't fit
rulez added on the 2026-05-16 17:17:17 by Sesse Sesse
platform thumb
rulez added on the 2026-05-16 20:37:18 by LJ LJ
nice one. when you strip away the header and framebuffer setup, this is pretty much an 8-byte prod!
rulez added on the 2026-05-16 21:00:45 by byteobserver byteobserver
Quote:
It's so small, it even refuses to be disassembled :-)
Might be because I mix header, code and data together, or because I set e_machine to 6 instead of 3... anyway, I uploaded the sources to github (see link)

Quote:
when you strip away the header and framebuffer setup, this is pretty much an 8-byte prod!
The exact size of the graphics part is an interesting question. If you say graphics are initialized when there's a register that points to the framebuffer... then the size is actually -2 bytes.
I ported the basic idea to dos (with some sizecoding inputs from hellmood), and ended up with 6b for initializing graphics mode/setting segment register to the framebuffer, and 7b for the effect (albeit upside-down, so more like a sky of holes).
added on the 2026-05-19 23:20:52 by dominikr dominikr
cool
rulez added on the 2026-05-19 23:53:43 by provod provod

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