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The RLE Cube
[nfo]
screenshot added by EyvindEbsen on 2026-03-23 23:24:34
platform :
type :
release date : march 2026
  • 4
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popularity : 48%
 48%
  • 0.50
alltime top: #47418
added on the 2026-03-21 02:18:39 by EyvindEbsen EyvindEbsen

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64 bison? butterflies? barnacles?
rulez added on the 2026-03-21 16:43:37 by Fell Fell
Is it 64b? Maybe not?
added on the 2026-03-21 22:59:40 by Optimus Optimus
From the nfo:
Code:256 frames of rle color data decoded at the blazing speed of 50 FPS; that is 256.000 bytes, blasted to color ram in 5.12 seconds. And there is even time for a quick SID, and reading some tables.
added on the 2026-03-22 11:12:19 by v3nom v3nom
Was not sure where to put that info.

You can read more about the project here:
https://github.com/eyvindebsen/c64-rlecube
quite pleasing attempt, motivational thumb, but next time try to do it real-time :)
rulez added on the 2026-03-23 16:59:24 by gorgh gorgh
What is the actual size of the intro in the end?
added on the 2026-03-23 17:19:10 by fizzer fizzer
Quote:
quite pleasing attempt, motivational thumb, but next time try to do it real-time :)

Since i pre calculated all the the frames in basic, i added a Z-buffer, so lines are correctly behind and in front of eachother. I dont think you can do the maths in pure asm and plot the color-ram in 1 frame (PAL), without flicker. You cannot double buffer the colorram ? Could make some asm to do the precalculation beforehand perhaps.
Precalculating the 256 frames took about 5 hours of real Commodore 64 time, using basic.
cool you made the precalcers in BASIC :)
rulez added on the 2026-03-23 23:05:49 by neoman neoman
that's something new :)
added on the 2026-03-23 23:36:48 by gorgh gorgh
Quote:
cool you made the precalcers in BASIC :)
rulez added on the 2026-03-26 13:52:14 by SiR SiR

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