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The RLE Cube
[nfo]
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popularity : 48% |
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alltime top: #47418 |
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| added on the 2026-03-21 02:18:39 by EyvindEbsen |
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comments
64 bison? butterflies? barnacles?
rulez added on the 2026-03-21 16:43:37 by Fell 
Is it 64b? Maybe not?
From the nfo:
Code:
256 frames of rle color data decoded at the blazing speed of
50 FPS; that is 256.000 bytes, blasted to color ram in 5.12 seconds.
And there is even time for a quick SID, and reading some tables.
Was not sure where to put that info.
You can read more about the project here:
https://github.com/eyvindebsen/c64-rlecube
You can read more about the project here:
https://github.com/eyvindebsen/c64-rlecube
quite pleasing attempt, motivational thumb, but next time try to do it real-time :)
What is the actual size of the intro in the end?
Quote:
quite pleasing attempt, motivational thumb, but next time try to do it real-time :)
Since i pre calculated all the the frames in basic, i added a Z-buffer, so lines are correctly behind and in front of eachother. I dont think you can do the maths in pure asm and plot the color-ram in 1 frame (PAL), without flicker. You cannot double buffer the colorram ? Could make some asm to do the precalculation beforehand perhaps.
Precalculating the 256 frames took about 5 hours of real Commodore 64 time, using basic.
cool you made the precalcers in BASIC :)
that's something new :)
Quote:
cool you made the precalcers in BASIC :)
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
