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popularity : 58% |
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alltime top: #12323 |
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| added on the 2026-03-20 03:25:35 by tempest |
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popularity helper
comments
Good work! Thanks...
rulez added on the 2026-03-20 07:22:24 by wywiwic 
I should try being a zooper trooper.
That was unexpected (to me, at least).
Thanks a lot for your effort and work on this ZooperTracker release!!!
Please, keep up improving this tool.
Not very important musicwise, but perhaps it would also be possibble
to implement a feature of using "skins" from other Amiga trackers?
Anyway, good stuff and good luck, ZooperDan!
Thanks a lot for your effort and work on this ZooperTracker release!!!
Please, keep up improving this tool.
Not very important musicwise, but perhaps it would also be possibble
to implement a feature of using "skins" from other Amiga trackers?
Anyway, good stuff and good luck, ZooperDan!
sweet
i definitely need to check this, been using milkytracker to output .mod formats but it gives lots of lip when i accidentally go out of range or 50 other things a modfile cant have
zooper tracker beams are gonna blind me... =p nice job!
demotools for the masses
Will try it for sure! Thumb up in advance
Cool, thanks for this!
Nice
great tracker
Cool
Great stuff!
<3
is nice
Just wondering: Do I understand this right, it`s a fork of Olav "8bitbubsy" Sørensen's PT2-Clone?
Fantastic update. definitely worth using. Thanks :)
Zooperdan said:
Ah, thx for clarifying. Btw. you asked for feedback regarding Linux on real hardware. Tried 0.9.5. on Arch. It just works (checked Loading, Saving, Sample Editing). Cool thing.
Quote:
... A fork with a massive amount of improvements. A lot more than in the version that's linked here. ...
Ah, thx for clarifying. Btw. you asked for feedback regarding Linux on real hardware. Tried 0.9.5. on Arch. It just works (checked Loading, Saving, Sample Editing). Cool thing.
Really cool addons, great! Using it from the first release ;)
Thanks for working on the Mac version!
https://mudlord.neocities.org/garbage/zoopertracker_intro.mod
Interesting way of compression:
* No executable compression.
* Assets instead are all compressed with ZX0
* No CRT usage
Had to manually debug to the point HeapAlloc() was called, and from there trace where the protracker file was in memory, and then dump the memory region of it all. Then scan inside that memory dump for the actual file.
Excellent demo tho, all OGL1.1 and C I can see, nice particle system and what seems to be a visualizer for the actual MOD being played.
Interesting way of compression:
* No executable compression.
* Assets instead are all compressed with ZX0
* No CRT usage
Had to manually debug to the point HeapAlloc() was called, and from there trace where the protracker file was in memory, and then dump the memory region of it all. Then scan inside that memory dump for the actual file.
Excellent demo tho, all OGL1.1 and C I can see, nice particle system and what seems to be a visualizer for the actual MOD being played.
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
