Vibe by Desire [web]
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popularity : 50% |
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alltime top: #29957 |
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added on the 2025-07-26 22:36:55 by Heaven/TQA ![]() |
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comments
sweet
Well, if this is the result of vibe-coding, then it must have been a good vibe.
I like it.
I like it.
DESiRE delivers.
nice result
Nice work by all participants. The first screen especially delivers an absolutely stunning 80s reference to me. Thanks for that.
Cool and fresh; love the music ;)
Blazing fireworks and the MOD brings sweet Amiga vibes.
Kudos for a nice firstie on the platform.
It might have been a much better demo if you had invested the time in learning C++ and GBA-specs rather than prompting - but probably not until Nordlicht, so I'm a bit undecided about the use of AI here.
I'm also wondering why everything is running so slowly. Is your code completely executed from ROM or are you copying it to internal WRAM?
I'm also wondering why everything is running so slowly. Is your code completely executed from ROM or are you copying it to internal WRAM?
I have to admit it makes me sad to see someone as talented as heaven experiment with "vibe coding". Ugh I even hate the term.
Why? Why burn all that electricity for this?
also let chatgpt suggest some color schemes next time... my eyes still hurt
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
Idea: Heaven
PC/6502 prototypes by Heaven
Pixelartwork: Lowlife
Music: mAze
demo framework by Axis^Stonehead^Arsenic^Oxyron
all started with I want to do a GBA demo and I was interested in how Gemini Pro can help me in doing so... esp. I never learned c++.... that is the end of my first "vibe" coding experiment. demo started in May and hours went into refining and crying, yelling, fcking at Gemini Pro to do it properly like I wanted it.... also with the constraints of the GBA and the demo system. I throw in 6502, PureBasic PC prototypes, ideas, ways to optimise to get it done...
Now let the shitstorm start ;)