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the oldskool pouët.net bbs
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2012-03-11 17:56:11
qwesza
code
Linux libs on intro/demo compos
22
2012-03-22 02:13:58
xernobyl
2012-03-19 12:07:54
rez
code
synchro issue (music start before visual)
6
2012-03-19 14:10:07
rez
2012-03-18 17:29:46
quoj
code
Realtime reflections in 2d!
14
2012-03-19 07:45:24
doomdoom
2012-03-15 19:23:28
Blacksheep8Bit
code
Problems making a sine scroller, converting char to const char*
12
2012-03-16 14:34:06
Gargaj
2011-09-06 09:42:45
Mikle
code
Physical modeling of an acoustic guitar.
84
2012-03-13 07:06:29
Mikle
2012-03-12 04:46:30
xernobyl
code
debugging wine crashes
4
2012-03-12 12:53:15
waffle
2011-10-28 11:25:38
psonice
code
The random useful whitepaperish thread
8
2012-03-08 22:45:00
fizzer
2012-03-05 13:22:03
arm1n
code
Lightwave file format
7
2012-03-06 16:08:54
arm1n
2012-03-02 23:30:53
Blacksheep8Bit
code
Visual c++ 6 to visual c++ 2010 Conversion
28
2012-03-04 18:52:00
ferris
2012-02-20 21:01:19
sigflup
code
trees
32
2012-02-27 09:08:17
kusma
2012-02-12 14:39:48
rudi
code
Easy lookup/access to members in "an array" of different datatypes if possible
177
2012-02-18 22:47:02
rudi
2012-02-15 15:59:50
panic
code
Direction of video camera
15
2012-02-17 04:16:17
Zavie
2012-02-08 02:04:47
tz
code
Raytracing Oceans
22
2012-02-11 16:16:27
xernobyl
2012-02-07 09:37:31
Kalms
code
Anti-cheat software engineers wanted
42
2012-02-08 19:32:48
raer
2012-02-05 16:11:35
mu6k
code
the multithread thread
37
2012-02-08 15:02:34
Lord Graga
2012-02-05 14:51:14
Blacksheep8Bit
code
BASSMOD dll inside the EXE
37
2012-02-07 02:22:54
psenough
2012-01-31 01:57:21
Blacksheep8Bit
code
Where should i start?
93
2012-02-02 22:52:53
superplek
2012-01-31 08:02:18
marmakoide
code
OpenGL, showing lots of 2d tiles
19
2012-02-01 08:37:35
marmakoide
2012-01-27 17:07:19
Optimus
code
Subjective C
29
2012-01-29 13:05:27
skrebbel
2012-01-22 22:10:38
xernobyl
code
Stencil buffer black pixels
21
2012-01-29 02:40:48
xernobyl
2012-01-24 12:43:30
Eladith
code
Custom Virtual Machines in Intros
9
2012-01-25 01:49:48
las
2012-01-21 16:23:25
las
code
Current ( >= 3.3) OpenGL - some questions.
31
2012-01-24 08:00:45
las
2012-01-20 15:03:04
rudi
code
discussing oldschool demoeffects
20
2012-01-21 18:52:14
rudi
2012-01-04 09:16:22
shuffle2
code
determining why glsl shaders fail on ati
63
2012-01-21 10:57:29
Tolle
2012-01-19 20:20:51
xernobyl
code
Variable resolution, filters, shaders, etc.
1
2012-01-19 20:28:58
kusma
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