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Variable resolution, filters, shaders, etc.

category: code [glöplog]
 
What's the best / most efficient / fastest way to do a variable samples blur like filter (X for 1280, Y for 1024, etc)?

Chaning the number of samples dnamicaly on a shader, or changing the shader string before compilation?
added on the 2012-01-19 20:20:51 by xernobyl xernobyl
I tend to down-scale my input image until it fits inside a constant size filter: code
added on the 2012-01-19 20:28:58 by kusma kusma

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